I'm testing my map/mod in GZDoom 4.12.1 and the game hangs randomly some time after starting to play the map. This is not a crash as windows does not give any error or offer to terminate the process, I have to click the X on the window or kill the process in task manager. Is there a way to enable debug logging or something like this? I am using +logfile and +set developer 1 in the command line but the console output doesn't show anything.
I'm on windows 10, with a AMD Radeon RX 6500 XT, video drivers are mostly up to date. I'm using hardware rendering and playing windowed. My map is large (31k linedefs/54k sidedef, 9k sectors) and there are custom monsters and such, so there's potentially many points of failure... Is there anything I can try to narrow down the issue? I don't seem to have this problem on stock doom2 or plutonia maps so it's probably a problem with my map or mod.
I get this hanging with Vulkan or OpenGL. I tried using the software renderer and it crashes at a random point with this error:
But it still hangs in OpenGL mode.
So if this hang/crash happens in both hardware and software, then maybe this isn't really a videocard problem?
Anything else I can try?
I'm on windows 10, with a AMD Radeon RX 6500 XT, video drivers are mostly up to date. I'm using hardware rendering and playing windowed. My map is large (31k linedefs/54k sidedef, 9k sectors) and there are custom monsters and such, so there's potentially many points of failure... Is there anything I can try to narrow down the issue? I don't seem to have this problem on stock doom2 or plutonia maps so it's probably a problem with my map or mod.
I get this hanging with Vulkan or OpenGL. I tried using the software renderer and it crashes at a random point with this error:
I found this forum post viewtopic.php?t=78345 and tried the 3 settings mentioned:Execution count not continue.
Render threads did not finish within 5 seconds!
Code:
gl_multithread=falsegl_texture_hqresize_multithread=falser_multithreaded=0
So if this hang/crash happens in both hardware and software, then maybe this isn't really a videocard problem?
Anything else I can try?
Statistics: Posted by necros — Sun Jun 09, 2024 8:21 pm