I'm very interested in your progress and excited to see that you're continuing to work on this mod! The brightmaps worked really well, although it's good to see that you're working on a more universal solution. One thing I would have liked to have seen, which it appears that you have now implemented, was the ability to adjust light strength. I had wondered if it might look better if the sector lighting was set to a gloomy or highly compressed average, since the GL lights could be used as the main light source.
Statistics: Posted by Zaibatsu64 — Sun Jun 30, 2024 10:38 am