Hi everyone, as you can see in the video, the bullets ejected ignore the player's pitch and movement
VIDEO:
https://youtu.be/O2VF3TYj4tc?si=2YRpKHJeRYGt21-3
The code is:
How can I make it better? Bullet casing lags behind the player's movement. If the player faces up, the bullet cases do not take this into account. If the player moves , bullet casing, will fall behind
SORRY FOR MY BAD ENGLISH!
VIDEO:
https://youtu.be/O2VF3TYj4tc?si=2YRpKHJeRYGt21-3
The code is:
Code:
MCHF B 2 BRIGHT A_FireProjectile("BulletCasing", Random(-45,-25), 0, -6,FPF_NOAUTOAIM ,180);
SORRY FOR MY BAD ENGLISH!
Statistics: Posted by OddYokai — Tue Jan 16, 2024 3:59 pm