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Scripting • calling specific animation when custom monster touches the ground

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Good day fellow modders.

I have a question about animations and zscript.

To put it simple, I'll give you my idea:

Let's say that a Custom made cacodemon is flying around... Me as player manage to take it down.

How can I make that while the custom caco is falling play a custom animation AND right after the caco touches the ground.... the same caco plays an entire different animation?. I have this idea of the caco bouncing briefly in the floor before is finally dead.

how can I code that?.

Statistics: Posted by Okuni — Mon Jul 29, 2024 9:30 am



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