Hueueueue...yes, I just dropped that reference...
Und hello; my name is...no, it's actually not Jorgen Gunthershwarzenhaffenstrassen, but I have met that person...eh, another story, another time.
I am a gamer, gamedev, writer, bard, autistic ball of PTSD. I've been homeless (it SUCKS(!)), I've also had a lot of misfortune that I can no longer see as coincidence, but! I'm not stopping.
I find realistic gore physics more cathartic; I first came across this for DooM with BD, long after the 'controversy', of which I only have bits and pieces of the story to go on. I put that in quotes because I know not enough to draw my own conclusions on the subject; all I have is mostly subjective/hearsay to go on (including the two or three videos I've watched that have covered the subject). I don't know Mark personally. I'm okay with that. As far as realistic gore physics go, my first run-in with those was in Unreal (not UT).
My first language is not English, but it may seem that way; don't be fooled! I will stumble through it at times, and sound incomprehensible. Yeah.
I've played every single DooM game, not necessarily every port, but every game in the series, and am looking forward to DooM: The Dark Ages. The ripsaw round shield? Yeah, that's awesome.
My game project/s? I am currently working on one; using RPG Maker MZ, my current project aims to tell a story about a cursed floating island that appears anything but cursed from a distance, and will have some game mechanics similar to those of early TES games like encumbrance, stat point distribution, and so on. It's very early in development. I also dabble here and there in WAD creation/improvements, but am lesser skilled at it.![🤷♀️]()
Und hello; my name is...no, it's actually not Jorgen Gunthershwarzenhaffenstrassen, but I have met that person...eh, another story, another time.
I am a gamer, gamedev, writer, bard, autistic ball of PTSD. I've been homeless (it SUCKS(!)), I've also had a lot of misfortune that I can no longer see as coincidence, but! I'm not stopping.
I find realistic gore physics more cathartic; I first came across this for DooM with BD, long after the 'controversy', of which I only have bits and pieces of the story to go on. I put that in quotes because I know not enough to draw my own conclusions on the subject; all I have is mostly subjective/hearsay to go on (including the two or three videos I've watched that have covered the subject). I don't know Mark personally. I'm okay with that. As far as realistic gore physics go, my first run-in with those was in Unreal (not UT).
My first language is not English, but it may seem that way; don't be fooled! I will stumble through it at times, and sound incomprehensible. Yeah.
I've played every single DooM game, not necessarily every port, but every game in the series, and am looking forward to DooM: The Dark Ages. The ripsaw round shield? Yeah, that's awesome.
My game project/s? I am currently working on one; using RPG Maker MZ, my current project aims to tell a story about a cursed floating island that appears anything but cursed from a distance, and will have some game mechanics similar to those of early TES games like encumbrance, stat point distribution, and so on. It's very early in development. I also dabble here and there in WAD creation/improvements, but am lesser skilled at it.
Statistics: Posted by RainbowBlade — Sun Nov 03, 2024 4:48 pm