203. Lunar Revelations (2024).
https://www.doomworld.com/forum/topic/1 ... 4-ex-plus/
Wad for Doom 64 of 12 levels (2 secret), the action of which mainly takes place on the Moon. The plot in its own way copies the narrative once presented in Doom 3, the events also mainly take place in the corridors of a technogenic base, the textures available by default been used. Of the notable features can note the presence of three types of monsters that were absent both in the original and in most previously released wads - machine gunners, revenants, four-armed archviles, as well as a unique type of monster specifically for the reality of Doom 64 - two-headed dogs, who never led in the original release. In addition there will be ghostly varieties of the entire existing roster, distinguished by increased aggressiveness and a large supply of HP.
Settings and features:
* EX+ 4.0.0.3, IOD difficulty.
* In the finale of M9 a bug is possible (typical in this particular case for the EX+ port) during which, after the destruction of a wave of monsters, an earthquake will not occur and, as a result, all barriers will remain closed and the hero will not be able to access the switches. The issue is resolved by creating a backup save. As long as at least one whole monster remains in the flowing wave, of which there are four, you can reload the save, get rid of the monster, the script will most likely work as required on the second try. A similar problem can occur on M10.
* To change the level, if necessary, you can use the command "idclev10", where the number is the map number. You need to enter it directly in the game, not in the console.
* A full walkthrough will take ~ 8 hours.
Secret levels.
M1 -> M32. You need to blow up all the available barrels. After that, a passage to the secret exit will appear.
M6 -> M69. To access the secret exit, located near the start, you need to get the green key (yellow skull). To do this you will need to find a room in the area of one of the warehouse segments, all the doors to which do not open by default, but you can shoot the switch through the window - the doors will open, along the way a group of monsters will appear on the location. After this you need to get to the opened door and fight the cyberdemon, who will be accompanied by two-headed dogs. The latter appear endlessly until the hero goes up the stairs. After pressing the next switch on the level 3 sections with 3 switches will open - to access the key you need to press all 3. After the key is picked up 4 sections will open on the map - 3 lead to runes, which, however, it seems, cannot be picked up here, 1 to the secret exit.
https://www.doomworld.com/forum/topic/1 ... 4-ex-plus/
Wad for Doom 64 of 12 levels (2 secret), the action of which mainly takes place on the Moon. The plot in its own way copies the narrative once presented in Doom 3, the events also mainly take place in the corridors of a technogenic base, the textures available by default been used. Of the notable features can note the presence of three types of monsters that were absent both in the original and in most previously released wads - machine gunners, revenants, four-armed archviles, as well as a unique type of monster specifically for the reality of Doom 64 - two-headed dogs, who never led in the original release. In addition there will be ghostly varieties of the entire existing roster, distinguished by increased aggressiveness and a large supply of HP.
Settings and features:
* EX+ 4.0.0.3, IOD difficulty.
* In the finale of M9 a bug is possible (typical in this particular case for the EX+ port) during which, after the destruction of a wave of monsters, an earthquake will not occur and, as a result, all barriers will remain closed and the hero will not be able to access the switches. The issue is resolved by creating a backup save. As long as at least one whole monster remains in the flowing wave, of which there are four, you can reload the save, get rid of the monster, the script will most likely work as required on the second try. A similar problem can occur on M10.
* To change the level, if necessary, you can use the command "idclev10", where the number is the map number. You need to enter it directly in the game, not in the console.
* A full walkthrough will take ~ 8 hours.
Secret levels.
M1 -> M32. You need to blow up all the available barrels. After that, a passage to the secret exit will appear.
M6 -> M69. To access the secret exit, located near the start, you need to get the green key (yellow skull). To do this you will need to find a room in the area of one of the warehouse segments, all the doors to which do not open by default, but you can shoot the switch through the window - the doors will open, along the way a group of monsters will appear on the location. After this you need to get to the opened door and fight the cyberdemon, who will be accompanied by two-headed dogs. The latter appear endlessly until the hero goes up the stairs. After pressing the next switch on the level 3 sections with 3 switches will open - to access the key you need to press all 3. After the key is picked up 4 sections will open on the map - 3 lead to runes, which, however, it seems, cannot be picked up here, 1 to the secret exit.
Statistics: Posted by UnknDoomer — Fri Nov 15, 2024 5:57 am