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TCs, Full Games, and Other Projects • Re: JMod - Mod Testing Suite

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Although in some places it does not always display resources correctly with the mod, but it calls them correctly!
How does it display them incorrectly? Is it just the icon?
I made the sprite be centered as the icon (except for monsters, which are top-aligned), but depending on the sprite it can not show right, such as with the helper dogs that have a lot of empty space.
Played it...I'm extremely impressed by this! Only thing missing is a Physgun and/or Tool gun counterpart. I think the bfg could be the physgun and the pistol or shotgun could be the tool gun.
I actually have pretty much everything done for the physgun and was going to initially include it, but decided not to as it would be against the mod's scope as a mod testing aid.
As for the tool gun, way too much functionality to implement.
This is cinema
Sorry, but this doesn't include the cinema addon.

Statistics: Posted by Jarewill — Sun Nov 17, 2024 3:22 pm



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