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TCs, Full Games, and Other Projects • Re: Beyond Sunset - EARLY ACCESS OUT NOW

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I love the game, it's visuals and music are a perfect rendition of early 80s Cybeepunk.

The missing reload bothers me, howether. In my mind, this comperatively (for a GZDoom game) realistic look, story progression system etc. needs to translate into somewhat realistic mechanics, including a small amount of tactical gameplay feel with releading and ammo conservation, for ludo-narrative consistency: gameplay, presentation and story should all have a similar level of realism/abstraction I'll still have fun playing the game as it is, but IMO gameplay is a bit too arcade.

Statistics: Posted by amarok54 — Fri Nov 22, 2024 11:51 am



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