Quantcast
Channel: ZDoom
Viewing all articles
Browse latest Browse all 3391

Mapping • Re: How do I make patrolling enemies not instantly know where the player is?

$
0
0
I want to make the ability to stealth a map and I'm using patrol points in UDB to get some enemies to walk around the area, the problem is, when I activate it, they go into their "see" state, meaning they have a 360º cone of vision and they instantly know where the player is.Chill Guy Clicker
Is there any way to fix it or any other stealth maps I can look for to see some workarounds?
Thanks!
It sounds like the enemies are immediately detecting the player due to their "see" state. To fix this, check if your patrol script or AI settings allow for a separate "idle" or "patrol" state before entering the "see" state. You might need to modify their alert mechanics so they only detect the player when within a limited vision cone.

For inspiration, check stealth-focused WADs like Hideous Destructor, The Guncaster, or Blade of Agony, as they implement more advanced AI behaviors.

Statistics: Posted by bicyclesteer — Wed Feb 19, 2025 9:21 pm



Viewing all articles
Browse latest Browse all 3391

Trending Articles