It sounds like the enemies are immediately detecting the player due to their "see" state. To fix this, check if your patrol script or AI settings allow for a separate "idle" or "patrol" state before entering the "see" state. You might need to modify their alert mechanics so they only detect the player when within a limited vision cone.I want to make the ability to stealth a map and I'm using patrol points in UDB to get some enemies to walk around the area, the problem is, when I activate it, they go into their "see" state, meaning they have a 360º cone of vision and they instantly know where the player is.Chill Guy Clicker
Is there any way to fix it or any other stealth maps I can look for to see some workarounds?
Thanks!
For inspiration, check stealth-focused WADs like Hideous Destructor, The Guncaster, or Blade of Agony, as they implement more advanced AI behaviors.
Statistics: Posted by bicyclesteer — Wed Feb 19, 2025 9:21 pm