It should work if you just load the zip as if it was a PK3. Or, you could extract the directory inside the Zip (along with its contents), and load it as if it was a file. Though it seems to work just fine by loading the whole zip without extracting anything. To be fair, the first post in the thread says as much.
PK3 files are just zips that have been renamed anyway. It's the directory structure inside them that's important. GZDoom doesn't care what the archive is called, just so long as it is a format it can read. So, zip, pk3, 7z, PK7, loose files in a directory - it's all the same, provided they are set up properly. You could rename a project in a zip/pk3 to "mycoolproject.toocoolforschool" and it would still load, provided it was a suitable format internally. Not RAR files though! They are not supported.
For a long time I argued that the PK3 extension was a mistake - not least of which because it's a Quake 3 convention (where they are also just zip files - but with a totally different internal layout). I thought something more specific to ZDoom would be a better name, but it was too late by that time, and that ship has long since sailed. But, like I said, GZDoom itself doesn't really care about the name, provided the file is a readable format.
GZDoom can run zips like it can pk3 or WAD, so after downloading just load it up like you would any other mod.
PK3 files are just zips that have been renamed anyway. It's the directory structure inside them that's important. GZDoom doesn't care what the archive is called, just so long as it is a format it can read. So, zip, pk3, 7z, PK7, loose files in a directory - it's all the same, provided they are set up properly. You could rename a project in a zip/pk3 to "mycoolproject.toocoolforschool" and it would still load, provided it was a suitable format internally. Not RAR files though! They are not supported.
For a long time I argued that the PK3 extension was a mistake - not least of which because it's a Quake 3 convention (where they are also just zip files - but with a totally different internal layout). I thought something more specific to ZDoom would be a better name, but it was too late by that time, and that ship has long since sailed. But, like I said, GZDoom itself doesn't really care about the name, provided the file is a readable format.
Statistics: Posted by Enjay — Sat Mar 22, 2025 6:05 am