Just to be clear, are you saying this happens with TNT and Plutonia, but not with Doom1 and Doom2?
And can you also confirm what you mean by "Newest version of GZDoom" - what version number? (It should be displayed in the bottom-right of the console. You can activate the console by pressing the key to the left of 1 / under Esc on your keyboard (unless you have a non-qwerty keyboard.) There is the potential for confusion there too.
Anyway, it's certainly not happening for me in any of those four IWADs. I don't think it's anything in any of the GZDoom support files either (e.g. gzdoom.pk3) I'm aware that some other ports have this on by default as a feature. My best guess is that you are loading a mod that does it. Again, check the console. It should tell you what mod files have loaded. e.g. this is my console output that tells me all that I am loading (i.e just the IWAD and some GZDoom support files):
And can you also confirm what you mean by "Newest version of GZDoom" - what version number? (It should be displayed in the bottom-right of the console. You can activate the console by pressing the key to the left of 1 / under Esc on your keyboard (unless you have a non-qwerty keyboard.) There is the potential for confusion there too.
Anyway, it's certainly not happening for me in any of those four IWADs. I don't think it's anything in any of the GZDoom support files either (e.g. gzdoom.pk3) I'm aware that some other ports have this on by default as a feature. My best guess is that you are loading a mod that does it. Again, check the console. It should tell you what mod files have loaded. e.g. this is my console output that tells me all that I am loading (i.e just the IWAD and some GZDoom support files):
Code:
GZDoom version g4.14.1W_Init: Init WADfiles.adding D:/Doom/gzdoom/gzdoom.pk3, 692 lumpsadding D:/Doom/gzdoom/game_support.pk3, 3308 lumpsadding D:/Doom/IWADS/TNT.WAD, 3106 lumpsadding D:/Doom/gzdoom/game_widescreen_gfx.pk3, 214 lumps
Statistics: Posted by Enjay — Sat Mar 22, 2025 11:29 am