It wasn't related to that issue. But the thing transparency was still wrong - it was applied twice. Besides that I also changed the alpha value of the things, so they should be rendered the same as things in modes other than Things Mode.They are supposed to show, but thing transparency is somehow screwed. So it's a bug, but it's not rooted in the Sound Environment Mode, but a general problem. I think it's related to this one: https://github.com/UltimateDoomBuilder/ ... ssues/10641) While in ZDoom sound environments mode, it would be useful to see where things other than sound environment actors are. I can still see model-based actors (because the model mesh is drawn), but all other things are invisible. I understand why this is - it would be bad to have the clutter of all the things on the map visible when editing sound environments, but it does mean that it is very easy to right-click and place a sound environment thing in the same position as another actor. That's not a problem for the game, but if I then go into regular editing mode, several things being on top of each other can make it hard to spot what I am looking for. Of course, I wouldn't want the other things to be drawn at full opacity either - that would just get confusing and far too busy in sound propagation mode. So, if some sort of subdued/greyed/translucent rendering of them could be done, just to know that there is something there, it would be really helpful.
Statistics: Posted by boris — Sat Mar 29, 2025 11:05 am