A new update is here! This one is quite significant:
-Finally figured out how to get the true final boss level to only show up in Doom 2's episode selection and not Heretic.
-Massive improvements to the under-the-hood coding have been made again (hurrah to inheritance and anonymous functions!); while not obvious in practice, this did fix a few bugs regarding some death states.
-Compatibility with the FASTMONSTERS flag has been implemented; enabling fast monsters will result in deadlier projectiles and melee enemies.
-Changed the voices of some monsters to ones more appropriate.
-The cartoon stars that replace blood splatter actually behave like typical cartoon stars.
-Changes have been made to the system of decorative objects; all of Doom's preexisting "gory" decorations have been replaced. At the same time, which "stylish" decorations appear where has been adjusted, so there should be no more tall, sight-blocking objects where there should only be something low to the ground, for example.
-The selection of damage types the monsters interact with has been adjusted; some have been added, others have been removed due to obscurity.
-Drops from monsters have been adjusted; I tried implementing specific types of loot from particular groups of monsters (eg armour bonuses from armored enemies), but this was a pain to balance, so monsters now just drop loot appropriate for their individual threat level.
-Some monster attack patterns/abilities have been changed for greater variety; the previous patterns (with almost everyone throwing projectiles in three shot salvos) struck me as kind of uninteresting, so see what you think of them now.
>>>Download here (Version 008)<<<
-Finally figured out how to get the true final boss level to only show up in Doom 2's episode selection and not Heretic.
-Massive improvements to the under-the-hood coding have been made again (hurrah to inheritance and anonymous functions!); while not obvious in practice, this did fix a few bugs regarding some death states.
-Compatibility with the FASTMONSTERS flag has been implemented; enabling fast monsters will result in deadlier projectiles and melee enemies.
-Changed the voices of some monsters to ones more appropriate.
-The cartoon stars that replace blood splatter actually behave like typical cartoon stars.
-Changes have been made to the system of decorative objects; all of Doom's preexisting "gory" decorations have been replaced. At the same time, which "stylish" decorations appear where has been adjusted, so there should be no more tall, sight-blocking objects where there should only be something low to the ground, for example.
-The selection of damage types the monsters interact with has been adjusted; some have been added, others have been removed due to obscurity.
-Drops from monsters have been adjusted; I tried implementing specific types of loot from particular groups of monsters (eg armour bonuses from armored enemies), but this was a pain to balance, so monsters now just drop loot appropriate for their individual threat level.
-Some monster attack patterns/abilities have been changed for greater variety; the previous patterns (with almost everyone throwing projectiles in three shot salvos) struck me as kind of uninteresting, so see what you think of them now.
>>>Download here (Version 008)<<<
Statistics: Posted by Tesculpture — Tue Apr 23, 2024 8:22 pm