Quantcast
Channel: ZDoom
Browsing all 3391 articles
Browse latest View live

Scripting • Re: Glitch:Weapon Pickup Sprite Showing Up While Firing

Flash:FIRC A 0 Bright A_Light1Spawn:MGUN A -1StopYou need at least to add another Stop just before Spawn:, i.e.:Code: Flash:FIRC A 0 Bright A_Light1Stop // <-- HereSpawn:MGUN A -1StopBut, also note...

View Article


General • A few general questions about pk3 format and random spawners

So, I'm trying to create a monster pack with random stuff from realm 667.. But I don't really know what I'm doing;When combining monster wads/pk3s what is the best way of doing so? Will it work I take...

View Article


Feature Suggestions [GZDoom] • Custom kickback flags for A_RailAttack or...

edit: I did some research so I'm changing this a bit.I would like a custom flag for A_FireBullets and A_RailAttack to customize the kickback of those functions. I'm aware of Weapon.Kickback, but I was...

View Article

Feature Suggestions [GZDoom] • Re: Custom kickback flags for A_RailAttack or...

Puffs support the ProjectileKickBack property, which will do exactly what you want.Statistics: Posted by Jarewill — Sat Dec 07, 2024 1:10 pm

View Article

General • Which forum for what?

Hi. I (like many here too) use the following three sources for great mods, addons, resources, etc.: moddb, doomworld and the forum here (zdoom). However, I keep noticing that there are different...

View Article


Closed Feature Suggestions [GZDoom] • Re: Custom kickback flags for...

I'll test that in ZScript. I can't seem to make that work in Decorate.edit: That function is ZScript exclusive but I found a workaround. Thanks for the help!Statistics: Posted by SyntherAugustus — Sat...

View Article

Scripting • Re: [ImageTool] Trying to convert to FON2

ImageTool can be weird sometimes, to say the least. I changed the dimensions of the image (to 180 x 180), saved it to disk and converted it, and it worked.bigfont_fixed.7zIs this font allowed to be...

View Article

Image may be NSFW.
Clik here to view.

Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)

While there's no new version yet, let me share some thoughts about the current progress.Tl;dr: the changes are more in-depth than I expected and I need someone to test it before I make a version....

View Article


Gameplay Mods • Re: Outback Anarchy - D.I.Y. R.I.P.

I know that this will never happen, but it for some reason if you listen to a dipshit rando online, please add a rocket launcher alternative that works more like vanilla. I love every aspect of this...

View Article


General • Re: Which forum for what?

This forum is mostly about GZDoom while DoomWorld is about Doom in general, and ModDB is about mods in general (for different games, including Doom).I usually look for Doom mods at...

View Article

Levels • Re: Forgotten Doom 2 Wads created by my brother in 95-96

For information, I didn't approve your two follow up posts simply because they were basically brief messages to the board moderators.Feel free to post the link to your file in this thread when you...

View Article

Scripting • Re: Modifying a weapons damage with DECORATE

The way I've leveled up my weapons is simply by using an inventory item and checking for it in the fire sequence.Statistics: Posted by SPZ1 — Sun Dec 08, 2024 3:01 pm

View Article

Scripting • Re: Regarding ACS/ZScript compatibility and expansion

You could make an ACS library script where MorphActor() and UnMorphActor() are toggled and make a keyboard bind to that script using KEYCONFStatistics: Posted by SPZ1 — Sun Dec 08, 2024 3:11 pm

View Article


Image may be NSFW.
Clik here to view.

Scripting • Re: Change line/wall light via ACS?

The main problem with what you're trying to do is that Transfer_WallLight() doesn't have an ACS variant. Just look at the Action Specials page of the wiki. It says "No Script" in the script column....

View Article

General • Re: is there a mod out there that adds dynamic rpg-like progression...

Try Brutal Doom RPG, which adds a leveling system and progression that works with Brutal Doom's weapons. It includes XP, stats, and weapon upgrades. Search for it on sites like ZDoom or ModDB. You may...

View Article


Image may be NSFW.
Clik here to view.

Vulkan Renderer Bugs • "Very Fatal Error"

Title.This error occurs whenever I attempt to launch GZDoom using the Vulkan Renderer. It performs normally when launched with OpenGL. This was performed on the latest version of GZDoom (4.13.2), for...

View Article

Image may be NSFW.
Clik here to view.

Technical Issues • fatal error text is too small for me

I just installed the version from october, apparently I had not updated since version 4-10-0 in april 2023. I did this midway through attempting to correct my latest code errors, wondering if maybe I...

View Article


Gameplay Mods • Re: Biohazard v 1.5 Open Beta is out!

biohazrd still develop... I'm just forgot about this thread...Statistics: Posted by [_ilystra_] — Mon Dec 09, 2024 8:50 am

View Article

Closed Feature Suggestions [GZDoom] • Re: Pain chance factor on weapons

ahh yes that might work. thank youStatistics: Posted by De-M-oN — Mon Dec 09, 2024 12:18 pm

View Article

Bugs [GZDoom] • whereisini and the -config argument

When using -config at the command line to force GZDoom to use a specific .ini file, the console command "whereisini" does not return the correct information.Tested on latest release version...

View Article
Browsing all 3391 articles
Browse latest View live