Scripting • Re: Glitch:Weapon Pickup Sprite Showing Up While Firing
Flash:FIRC A 0 Bright A_Light1Spawn:MGUN A -1StopYou need at least to add another Stop just before Spawn:, i.e.:Code: Flash:FIRC A 0 Bright A_Light1Stop // <-- HereSpawn:MGUN A -1StopBut, also note...
View ArticleGeneral • A few general questions about pk3 format and random spawners
So, I'm trying to create a monster pack with random stuff from realm 667.. But I don't really know what I'm doing;When combining monster wads/pk3s what is the best way of doing so? Will it work I take...
View ArticleFeature Suggestions [GZDoom] • Custom kickback flags for A_RailAttack or...
edit: I did some research so I'm changing this a bit.I would like a custom flag for A_FireBullets and A_RailAttack to customize the kickback of those functions. I'm aware of Weapon.Kickback, but I was...
View ArticleFeature Suggestions [GZDoom] • Re: Custom kickback flags for A_RailAttack or...
Puffs support the ProjectileKickBack property, which will do exactly what you want.Statistics: Posted by Jarewill — Sat Dec 07, 2024 1:10 pm
View ArticleGeneral • Which forum for what?
Hi. I (like many here too) use the following three sources for great mods, addons, resources, etc.: moddb, doomworld and the forum here (zdoom). However, I keep noticing that there are different...
View ArticleClosed Feature Suggestions [GZDoom] • Re: Custom kickback flags for...
I'll test that in ZScript. I can't seem to make that work in Decorate.edit: That function is ZScript exclusive but I found a workaround. Thanks for the help!Statistics: Posted by SyntherAugustus — Sat...
View ArticleScripting • Re: [ImageTool] Trying to convert to FON2
ImageTool can be weird sometimes, to say the least. I changed the dimensions of the image (to 180 x 180), saved it to disk and converted it, and it worked.bigfont_fixed.7zIs this font allowed to be...
View ArticleGameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)
While there's no new version yet, let me share some thoughts about the current progress.Tl;dr: the changes are more in-depth than I expected and I need someone to test it before I make a version....
View ArticleGameplay Mods • Re: Outback Anarchy - D.I.Y. R.I.P.
I know that this will never happen, but it for some reason if you listen to a dipshit rando online, please add a rocket launcher alternative that works more like vanilla. I love every aspect of this...
View ArticleGeneral • Re: Which forum for what?
This forum is mostly about GZDoom while DoomWorld is about Doom in general, and ModDB is about mods in general (for different games, including Doom).I usually look for Doom mods at...
View ArticleLevels • Re: Forgotten Doom 2 Wads created by my brother in 95-96
For information, I didn't approve your two follow up posts simply because they were basically brief messages to the board moderators.Feel free to post the link to your file in this thread when you...
View ArticleScripting • Re: Modifying a weapons damage with DECORATE
The way I've leveled up my weapons is simply by using an inventory item and checking for it in the fire sequence.Statistics: Posted by SPZ1 — Sun Dec 08, 2024 3:01 pm
View ArticleScripting • Re: Regarding ACS/ZScript compatibility and expansion
You could make an ACS library script where MorphActor() and UnMorphActor() are toggled and make a keyboard bind to that script using KEYCONFStatistics: Posted by SPZ1 — Sun Dec 08, 2024 3:11 pm
View ArticleScripting • Re: Change line/wall light via ACS?
The main problem with what you're trying to do is that Transfer_WallLight() doesn't have an ACS variant. Just look at the Action Specials page of the wiki. It says "No Script" in the script column....
View ArticleGeneral • Re: is there a mod out there that adds dynamic rpg-like progression...
Try Brutal Doom RPG, which adds a leveling system and progression that works with Brutal Doom's weapons. It includes XP, stats, and weapon upgrades. Search for it on sites like ZDoom or ModDB. You may...
View ArticleVulkan Renderer Bugs • "Very Fatal Error"
Title.This error occurs whenever I attempt to launch GZDoom using the Vulkan Renderer. It performs normally when launched with OpenGL. This was performed on the latest version of GZDoom (4.13.2), for...
View ArticleTechnical Issues • fatal error text is too small for me
I just installed the version from october, apparently I had not updated since version 4-10-0 in april 2023. I did this midway through attempting to correct my latest code errors, wondering if maybe I...
View ArticleGameplay Mods • Re: Biohazard v 1.5 Open Beta is out!
biohazrd still develop... I'm just forgot about this thread...Statistics: Posted by [_ilystra_] — Mon Dec 09, 2024 8:50 am
View ArticleClosed Feature Suggestions [GZDoom] • Re: Pain chance factor on weapons
ahh yes that might work. thank youStatistics: Posted by De-M-oN — Mon Dec 09, 2024 12:18 pm
View ArticleBugs [GZDoom] • whereisini and the -config argument
When using -config at the command line to force GZDoom to use a specific .ini file, the console command "whereisini" does not return the correct information.Tested on latest release version...
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