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Gameplay Mods • Re: Smart One-Lines post Fight

Can I modify this and implement it into my own mod?Statistics: Posted by DaDude001 — Thu Jan 02, 2025 12:00 pm

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Mapping • Re: [UDMF] SNDSEQ: Different sounds for Move (NOT Door)

Not sure what promoted the necroposting, but thanks all the same Due to ill health, I haven't worked on the mod for a few months, but when resuming, I'll look into this Statistics: Posted by...

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Scripting • [ZSCRIPT]Damage on Custom Armor Set Help

Hello guys,I have a custom armor set replacing the standard armor.Every piece has its "save percent", "save amount" etc. and it (seems to) works just fine absorbing the damage and getting damaged, but...

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Assets (and other stuff) • Re: banner and bootlogo graphics questions

You're right that the iwad dialog happens so early that no other pk3 has been loaded yet. Unless there was added something explicitly loading additional engine pk3s you won't really be able to...

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Scripting • Reserved ACS script names?

Hi!I'm creating a new recoil system for my mod, this is what I've got that works as intended, this is a log extract and the working code:Code: Pitch: 24Angle: -1Pitch: 24Angle: -1Pitch: 24Angle:...

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Scripting • Spawning puff at target

Hello, i was trying to make an enemy that spawns a puff at their target, but i couldn't find any normal functions that do this and using anonymous functions and more advanced ZScript is a bit...

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Gameplay Mods • Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Anyone have a working link for this?https://wildweasel.itch.io/cola-3-the-soda-of-styleit's in the OP though, in that white rectangle.I checked again and the link does not show up for me, the one you...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Im working to get the tutorial finished until 18th January. It already includes descriptions of how the mod's magazines work, and about how you're intended to actually crouch to duck bullets, how some...

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General • Re: Some ideas on optimizing rendering of big maps

That's why I told about a workaround that works and it does so even with the older hardware, the speedup is about 3-4 times. It's like a trick to circumvent the engine. Sure there are problems to...

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)

Happy New Year everyone! I've pushed a new test version. The target of this update is making low-level affixes more impactful and to consider scaling in more places. Most of the affixes have higher...

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Mapping • interactive portals on polyobjects not working

I have a part where the player rides into the level in train and whenever you re-enter the train you don't go through the portalI don't know why it doesn't work here but on everything else it...

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Technical Issues • Re: Help with Renderers lagging

About the dedicated graphics thing, I don't have it, mines integrated it seems, does that have an effect?Yes. A Intel HD4000 should better just run the GLES renderer at best. This is coming from...

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Technical Issues • Re: How to make a demo on gzdoom

I have a liquid CPU cooler and about 5 big fans in my case so thermal throttle should not be and issue.I am not running much in the background because when i look at the task manager it only goes up...

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TCs, Full Games, and Other Projects • Re: Trench Foot (New story trailer!)

Pater Noster or Our Father.Statistics: Posted by Mooney — Sat Jan 04, 2025 12:38 pm

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Gameplay Mods • Re: Smart One-Lines post Fight

Absolutely yes, feel free to use it and change what you wantStatistics: Posted by demonskiller — Sat Jan 04, 2025 12:47 pm

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Gameplay Mods • Unfinished Wolfenstein Enemy Mod

Hey, just putting this out there because I'm not super interested in continuing it.https://www.mediafire.com/file/tysuug2y ... l.pk3/fileIt has a lot of different enemies that aren't set to spawn, but...

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Gameplay Mods • Re: No More Hitscans [GZDoom 4.14]

This will surely go to every mod pack I'll play. Super simple & super useful!Statistics: Posted by krokots — Sat Jan 04, 2025 5:13 pm

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Gameplay Mods • Re: Wolf Reader

This looks awesome, can't wait to try it out. Maybe something more can come from this some day.Statistics: Posted by Xim — Sat Jan 04, 2025 6:00 pm

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Technical Issues • Bugs when demarring myhouse.wad

when i drag "Myhouse.wad" i have this error OS: Windows 10 (NT 10.0) Build 19045 GZDoom version g4.14.0Max. texture size: 16384Max. texture units: 32Max. varying: 64Max. combined shader storage...

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)

With the help of this amazing community I figured it out. It was much simpler than I expected, but oh boy how many animations ended up broken on reload-switching. Anyway, should work now. New update...

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