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Off-Topic • Re: The "Fresh Free Game Deals" Thread

https://store.steampowered.com/app/3463 ... of_Aether/Until April 2Statistics: Posted by axredneck — Tue Apr 01, 2025 2:42 pm

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Gameplay Mods • Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)

Hello Dr. Cosmobyte, is there a version of Arachnocide that works for Freedom Android?Sorry man, I'm not so experienced in Doom for cellphones.Statistics: Posted by Dr_Cosmobyte — Wed Apr 02, 2025...

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General • Re: Mod Combinations that you recommend?

Here's one that I used to make a pseudo-F.E.A.R-ish...thing-Project MSX (weapons only): futuristic weapons that may be a tad over powered-Doomless: Replaces demons with marines packing various...

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Scripting • Re: Making custom patrol routes in Zscript

Thanks for the response. That might be useful later, but I ultimately decided to use my own custom system that doesn't use TIDs. Thanks again, though.Statistics: Posted by Ershantik — Wed Apr 02, 2025...

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Scripting • Help with physics-based grappling hook

I've been trying to modify the grappling hook from ZMovement to be more physics-based. I managed to adapt some code from some Unity tutorials, and it mostly works, but it still feels really off. The...

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Creation, Conversion, and Editing • WadFusion — simple IWAD merge utility

WadFusion is an active fork of JPL's discontinued WadSmoosh—a tool for merging all of the official classic DOOM games and expansions into one IPK3.https://github.com/Owlet7/wadfusionThe list of new...

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Scripting • Charged SHotgun?

I am trying to make a shotgun that needs the user to hold primary fire to "charge" the attack and then utlilizes different fire states depending on how long the player holds the trigger down. I can...

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Scripting • Re: Charged SHotgun?

On first glance, an error appears here:Code: Fire: TNT1 A 0 A_GiveInventory("ChargePower", 1)SPAS A 0 A_JumpIfInventory("ChargePower", 1, "ChargedFire") //<---- SPAS A 2 SPAS A 2 TNT1 A 0 A_Refire...

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General • Re: How to make Build games work with Raze

Already figured it out, Thanks!Statistics: Posted by iHaveYourGun — Thu Apr 03, 2025 2:24 pm

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Game Engines • Re: LZDoom 4.11.4 03/28/25 released

Whoa... That was FAST! Many thanks for your effort man, downloading it right now! Statistics: Posted by Hexereticdoom — Thu Apr 03, 2025 3:59 pm

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Anyone else having consistent crashes on E6M4 when you get ambushed near the start of the level?Statistics: Posted by forealdo — Thu Apr 03, 2025 7:22 pm

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TCs, Full Games, and Other Projects • Re: DoomRPG Rebalance [DoomRPG + DoomRL...

Just a quick question, what files hold the map selection for the outpost teleporter?I use wadshmoosh+ (3.0) and have been trying to add in sigil ii, the lost episodes of doom and legacy of rust to the...

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Levels • Re: DOOM+ V1.4.1: Thy Flesh Continued!

I think I recognize this E1M1 remake. This wouldn't happen to be based on Maps Of Chaos, would it?Statistics: Posted by dawnbreez — Fri Apr 04, 2025 4:48 am

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Gameplay Mods • Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Can confirm this also works for me and even mobile!Statistics: Posted by cosmos10040 — Fri Apr 04, 2025 10:38 am

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Gameplay Mods • Re: ModOhEXTRAFun! - v0.5!

Brilliant!Statistics: Posted by Facínora — Fri Apr 04, 2025 12:16 pm

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Gameplay Mods • Re: [wip] Zero Winter: Anime Third-Person-Shooter

This is what I've been building these past few months.The "Trinity Slashers" Swordsand its mechanical backpack support.The idea of a "Mech Backpack"holding several Swords is interesting in the Gundam...

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TCs, Full Games, and Other Projects • Re: DOOM X Restoration Project

Been working on this one for a while, I've always wanted to do it and I think the result is looking pretty cool. I present, the SHAPESHIFTER monster! Amazingly, the most annoying monster it changes...

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General • Re: [SPRITES] Spriting Carnival!!

I remember someone uploading smooth pinky animation here, but I can't find it anymore.Statistics: Posted by EmperorGrieferus — Sat Apr 05, 2025 11:38 am

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TCs, Full Games, and Other Projects • Re: ZPack Rejuvenated: Random Maps for...

Will it work correctly while i play with mods?Statistics: Posted by Ron_Dallas — Sat Apr 05, 2025 11:59 am

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Gameplay Mods • Re: Rust and Bones - (v1.5) Mar/23

Great mod. One thing I'd like to see is an optional Condemned-style ammo system, needing to hold down R to see the remaining bullets in the mag.Statistics: Posted by caironighttime — Sat Apr 05, 2025...

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