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Gameplay Mods • Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Look, I tried to load both DRLA and the Extended Mod, and I am using the new version of GZdoom but all I got is thisI1 warnings while compiling DRLAX_1.1c.pk3:zscript.txtGScript error,...

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Gameplay Mods • Re: Nutifier-Remember NUTS? [V379 "Notoriously nuts."]

UPDATE! Version 379. +Improved compatibility with other mods. If you got issues, check out the Options. There might be a setting to fix it.+Insane Synergy with BlitzGun: Disable Nut Weapon and Nut...

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Gameplay Mods • Re: [GZD 4.11.3a] Fragmentation v1.0

New Update: Version 1.2Before the trimester starts again I'm bringing this last update to you guys, it's mostly fixes and small changes like some visual consistency and a few rebalances.-Changed...

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Gameplay Mods • Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

After a few days of waiting, the mod is updated now!This time the changelog is not too big, and it's easily readable, but i fixed the overhealth bar, fixed some sprite tweaks and a few more things,...

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Mapping • [solved] UMAPINFO problem

I have been working on a wad that I would like to be compatible with multiple source ports, including GZDoom, but I am having some issues.The intended map order is as follows:Map29 --> Map33 (Final...

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TCs, Full Games, and Other Projects • Re: Endless Madness 2: Nuclear Boogaloo...

New version of Endless Madness 2 v1.0.2 "Raytracing, Convenience and Fixes" is now available.It uses the same MAD-VKDoom as v1.0.1 and is save compatible with previous EM2 versions. Spoiler: Complete...

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General • Re: Looking for a Monster Pack?

Hey folks. Is there an monsters-only mod of Complex Doom monsters?https://www.moddb.com/mods/complex-doom ... ne-versionStatistics: Posted by BradmanX — Sat Apr 26, 2025 12:57 pm

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General • Re: [SPRITES] Spriting Carnival!!

Hi there too! It's been a while since I've been here... Here I present you also a franken-sprite update I've done recently for the Armageddon big-boss enemy sprites included in my H-Project mod, which...

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Gameplay Mods • Re: HXRTC Project Golden Edition Plus R17a (Update 1 Mar 2025)

Okey dokey, sorry for the trouble! Your mod is still my favorite by far, and I’ll keep playing it for sure.Not trouble at all man, keep having fun with it! I wish that the Multi-Elemental Cannon had a...

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Scripting • Re: Can monster melee attacks poison the player?

How strange. Okay, thank you.Statistics: Posted by Heisanevilgenius — Sat Apr 26, 2025 7:17 pm

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TCs, Full Games, and Other Projects • Re: DOOM CE: PSX TC & D64...

Hello, I just have a quick question.In the original PSX Doom, if you beat Threshold of Pain (the last Ultimate Doom level), you got a password that would let you start at Entryway with all your...

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Gameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]

So anyways, here's a sneak peak at the Crusader's new Ult, The Astral Hammer of Saint Aria Alcyone.It replaces the old Crux Calicus, which was at this point; one of the few things I hadn't really...

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Game Engines • Re: RUDE: another Chocolate Doom fork (3.1.0pre11)

Finally i've released 3.1.0 with SIGIL II support, i moved the heretic executable to a different zip file. Y wenas.https://github.com/drfrag666/RUDE/releases/tag/3.1.0Statistics: Posted by drfrag —...

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Gameplay Mods • Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

It bothers me that the blinking lights on Marion's Alarune STP-98 stop blinking when you upgrade it to the Demolishing Rogue.Statistics: Posted by devlman127 — Sun Apr 27, 2025 3:47 pm

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Assets (and other stuff) • monster sizes are so small

I am currently making new monsters for my doom mod but I notice that the original sprite size for monsters is just so very small. When I'm making my monsters do I have to make them this small or is...

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Requests • Re: Want to ballpark a budget for various commissions

@RedDragonCats17 I have merged your various requests under this thread and unfortunately issued a warning. You've spammed several request threads for people to make you a frankly ridiculous amount of...

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Assets (and other stuff) • Re: monster sizes are so small

I assume that you mean you are making sprites that are larger than the Doom originals (where human-like sprites are typically only around 56 pixels tall)?If so, then you can indeed scale your larger...

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Bugs [GZDoom] • [4.14.1] GZDoom crash when loading map state with Visual...

Hello, I have recently found a game-crashing bug, which (seemingly) happens when a map state containing visual thinkers is saved and reloaded (either through game save/load, or by revisiting a map in...

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Scripting • Re: cant get sound to work on animated decoration

How do you get sound to play Snow rider on an actor with animations. IF I dont put spound in animation works fine .put sound in it plays sound does one frame then plays sound again.this is is my code...

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Gameplay Mods • Re: [v0.5.0] Ultimate Custom Doom

I was playing with brutal doom 64 veteran of hell + doom 4 weapons and suddenly the game crashes, it only happens with veteran of hellStatistics: Posted by Nixx_01923 — Mon Apr 28, 2025 8:12 pm

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