Closed Feature Suggestions [GZDoom] • Re: "NoRestart" on skill...
This won't work with the infrastructure in place for saving/loading and the too many things that would have to be changed to accommodate such a feature that would in best case scenario be quite...
View ArticleScripting • Re: Non bounce projectile disappear in water
I usually go for a slightly simply syntax:Code: FLRE A 0 A_JumpIf(waterlevel > 0, "Spent"); //jump straight to spent if under waterFor what it's worth, this page explains the values for...
View ArticleRequests • Flying Jellyfish Sprites
I'm looking for any art assets that could be used represent a floating Jellyfish-type monster in the vein of the System Shock 2 Psi Reaver, Age of Mythology Argus or the Fear & Hunger Maneba, but...
View ArticleScripting • Move Mosnter if Monster Respawn Fails
I have some code that relies on monsters respawning. The zscript revive method A_Respawn() fails if the monster can't spawn. In my case I do not want to allow telefrag.So I've got a check that if the...
View ArticleZDoom (and related) News • Re: GZDoom 4.14.2 Released
Rip in textured automap displaying properly. Oh well, it'll be fixed in the next update.Statistics: Posted by Zhs2 — Thu May 08, 2025 8:29 am
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Doom The Dark Ages KomodoStatistics: Posted by Ganbare-Lucifer — Thu May 08, 2025 9:48 am
View ArticleTCs, Full Games, and Other Projects • Re: Reelism Gold! Expansion Pack 3...
Q QOkay uhm.For some reason, the download link for this, http://static.angryscience.net/pub/host ... sm_x3.1.7zIt's not workin Q QI keep on getting "Browser takes too long to load" whenever I tried to...
View ArticleFeature Suggestions [GZDoom] • A_SetFriction or Friction variable
After viewing the wiki I noticed this isn't a feature . I'm working on a monster that I want to slide after death and there isn't a good way to do it otherwise.Statistics: Posted by SPZ1 — Thu May 08,...
View ArticleFeature Suggestions [GZDoom] • A_SetWallSpriteRotation
I found that wallsprites aren't able to have their rotation modified with A_SetSpriteRotation. I'm making an enemy that is a wallsprite that I want to rotate after death.Statistics: Posted by SPZ1 —...
View ArticleFeature Suggestions [GZDoom] • Re: A_SetFriction or Friction variable
a friction variable does exist in the Actor classStatistics: Posted by SanyaWaffles — Thu May 08, 2025 12:27 pm
View ArticleGameplay Mods • Re: Intelligent Supplies
I have reason to believe that is intended. Vanilla HXDD only lets you pick up weapons related to your class and only assigns weapons related to the class into the class' slots. Intelligent Supplies,...
View ArticleScripting • Particle/Thinker count
Hi!How can I see how many thinkers and particles are currently on the map?Statistics: Posted by OddYokai — Thu May 08, 2025 11:10 pm
View ArticleScripting • Re: +INVENTORY.UNCLEARABLE set globally
Personal loan wrote: ↑You will want to use an event handler for this:Code: Class UnclearableHandler : EventHandler{Override void WorldThingSpawned(WorldEvent e){//If an inventory item was spawned, set...
View ArticleResources • Re: Standalone Game Template
Don't know if it's right or proper but I fixed this by recreating dummy sprites for all the errors, now it all works nice...Statistics: Posted by Magnus1972 — Fri May 09, 2025 2:46 am
View ArticleGraphic/Audio Patches • Re: [v1.2.1] Helmeter - Dynamic, reactive visor HUD
big fan of thisStatistics: Posted by Hastur — Fri May 09, 2025 6:00 am
View ArticleGameplay Mods • Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
I don't know if I missed something in the comments but has anyone had the bug where the mod menus don't appear in Herectic and Hexen?Statistics: Posted by Doctrine Gamer — Fri May 09, 2025 10:49 am
View ArticleGameplay Mods • Re: Universal i-frames
interesting. should work well with other old school mods.Statistics: Posted by Facínora — Fri May 09, 2025 11:32 am
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
High Foot!Statistics: Posted by r&r — Fri May 09, 2025 6:40 pm
View ArticleAssets (and other stuff) • How would i be able to make my hud look different?
I'm not talking about the stbar either, i know how to change that easy peasy but I'm struggling to figure out how i could possibly even start to edit the Fullscreen Hud to looked like thisNow if...
View ArticleGameplay Mods • Re: ReLite
They were last on the forums in 2024, no need to make a post asking what happened to the author. Statistics: Posted by Hellser — Fri May 09, 2025 10:48 pm
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