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TCs, Full Games, and Other Projects • Re: Venturous 1.5 Release

This is a seriously awesome project! It really feels like an Indiana Jones themed Doom clone that somehow got lost to time.Statistics: Posted by PresBarackbar — Wed Apr 03, 2024 2:22 pm

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Scripting • Re: About zscript and decorate.

fine.Statistics: Posted by Darklord328 — Wed Apr 03, 2024 2:44 pm

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Mapping • Is there a way to find the texture of the untextured skybox?

I really like how it looks if anyone can help I'll be very thankfulStatistics: Posted by MonsieurLAPSE — Wed Apr 03, 2024 3:54 pm

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Mapping • Re: Is there a way to find the texture of the untextured skybox?

It's just GZDoom's default "missing texture" texture, it's -noflat-.png in the textures folder in gzdoom.pk3.You can also find it here in GZDoom's Git repository.Statistics: Posted by phantombeta —...

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Graphic/Audio Patches • Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Interesting, but the blood spurts are too large and exploding Gibs on are enormous. I put all values to bottom and still getting blood baths.Welp. I think I should clean up this mod a bit more, fix...

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General • Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]

@Alando1:Heya there from the land of Slackware Linux.I responded to your video a bit ago, and just wanted to echo Stormdragon's sending of good vibes and thought to ya during this time of testing.Take...

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Closed Feature Suggestions [GZDoom] • Re: Prevent GZDoom from renaming itself

The option is already there and always was, but it seems I didn't put it in the menu for whatever reason, either I forgot or I thought it didn't need it. You're the first person who's asked to disable...

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General • Re: [SPRITES] Spriting Carnival!!

Simple edit on the KDiZD Grenade Launcher to make it look less assymetricalStatistics: Posted by The Philosopher — Thu Apr 04, 2024 5:06 pm

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Gameplay Mods • Re: [minimod] Universal(ish?) Kill Rewards

Amazing mod that I searched like crazy and barely found! Thank you for this great mod, it instantly became one of my essential mods. After playing Eternal, It feels weird to play Doom without...

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Gameplay Mods • Re: [minimod][1.0] SoM's Exit Protection (April 2, 2024)

I always try to go for 100% Kills and Secrets, and also always find myself by instinct exiting as soon as I find it before I achieve that 100%, so this is very appreciated lolCould also be unique in...

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Creation, Conversion, and Editing • Re: "Error loading entry" when...

Maps can only be loaded from wads because of how the data is laid out. Necessary reading: Storing maps in a PK3Statistics: Posted by NeuralStunner — Thu Apr 04, 2024 7:19 pm

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Gameplay Mods • Re: Samsara Reincarnation 2.0 / ReMixer 1.1

This mod...is amazing. Thanks for keeping Samsara alive.Statistics: Posted by Xterra — Thu Apr 04, 2024 8:31 pm

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Mapping • Re: Packing into PK3 is not working correctly

1.- RAM leaking/corruption:https://zdoom.org/wiki/Using_ZIPs_as_WA ... ent#How_to2.- So the mapinfo directory inside gzdoom.pk3 is actually not a PK3 core lump?Statistics: Posted by sacarias — Thu Apr...

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Mapping • Re: Can't place a decal on the side of a 3D floor

If both methods dont work, it's impossible. Or a bug.Statistics: Posted by ramon.dexter — Fri Apr 05, 2024 12:15 am

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Gameplay Mods • Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Kinda reminds me of the meat gun gimmick from Golden Light. This is pretty cool!Statistics: Posted by Someone64 — Fri Apr 05, 2024 12:36 am

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Gameplay Mods • Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)

Not at all. Still working on it. Just haven't had much to post yet because some of the mobs I'm working on are tougher to make, so go ahead and post the bug.Statistics: Posted by Major Cooke — Fri Apr...

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General • Re: PathNodes gone?

You're welcome.Statistics: Posted by Rachael — Fri Apr 05, 2024 9:57 am

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Gameplay Mods • Re: BulletZBorn - Semi-Universal Bullet Tracers, Done Right!

Any fix to melee weapons bug yet?Statistics: Posted by TolgaKerem07 — Fri Apr 05, 2024 10:04 am

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Graphic/Audio Patches • Re: [v1.0.2] DamNums - Universal Damage Numbers

When used with Gore mods, there is a strange situation where you cannot see due to blood. Is it possible for the numbers to appear over the blood?Statistics: Posted by TolgaKerem07 — Fri Apr 05, 2024...

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Gameplay Mods • Re: Doom Eternal Hellfall (UPDATE 10/31): Alpha v0.2c

That's some interesting project! Here is something I'd like to change.* Sounds:- "argh" sound a player makes when landing is fucking ridiculuos and must be replaced over boots hitting the ground...

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