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TCs, Full Games, and Other Projects • Re: [Episode 1 v1.1] Wolfenstein 3D:...

Mirrored permanent download is available here.Also, much thanks to YouTuber Hyacsho for recording a stream of Episode 1 gameplay (content begins at 18:41)! iframe Statistics: Posted by AFADoomer — Thu...

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Closed Feature Suggestions [GZDoom] • Option to disable display of the weapon...

I got the idea from Quake 4 to disable the display of the model sprite or model. This would be good for screenshots and performance. It seems GZDoom already has this somewhat as weapons are not...

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Gameplay Mods • Re: Skeletal Doom 1.07d

Thanks for giving it a spin! The current version is quite a bit faster. You can always run and unless you're packing a lot of stuff, it won't drain stamina at all anymore. It almost sounds like you're...

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Gameplay Mods • Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

Heck yes!Statistics: Posted by Darman Macray — Thu May 09, 2024 6:28 pm

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Gameplay Mods • Re: ReLite

Just out of the box, the first map in Hexen is really dark. Not "broken dark" or anything, but just... very, very dark. Are there settings I should be tweaking? I don't even see a settings menu for...

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Scripting • Re: Zscript Tutorial Videos with Examples

Nice! I certainly could have benefited from these just a few weeks ago. I was excited for your last video "Doom ZScript Break Point", until I realized that it wasn't about breakpoints in the code, but...

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Closed Feature Suggestions [GZDoom] • Re: Option to disable display of the...

Already in. Set r_drawplayersprites false using the ingame console.Statistics: Posted by Caligari87 — Thu May 09, 2024 9:55 pm

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Script Library • Re: [ZScript] 3D Platform Actor (v2.2)

I figured there's been enough changes to make another release.Nothing too fancy this time around.https://github.com/FishyClock/3Dplatfor ... s/tag/v2.2 Spoiler: Release notes----Made the platform more...

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Rules and Forum Announcements • Re: Official ZDoom Discord Server

I have PM'ed one of the admins here about my current ban status on the discord server but I haven't gotten any response yet. So I am gonna ask here instead, is my ban lifted now on Discord server or...

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Resources • Re: [Sprites] SoniK.O.Fan's sprites

Hmm... I think I found a Doomguy sprite here based on his design from the cover art, but I can't seem to find it here for some reason? Maybe it got deleted?Statistics: Posted by terminator80091 — Fri...

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Gameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods

What bugged me about the tracers is sometimes your own shots get blocked by low walls that hitscans will happily fly over, other than that I prefer tracers to hitscan.I'm going to be honest, I do...

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Tutorials • Zscript Tutorial Videos Series with Examples

I hate to double post, but I shared this in the "scripting" section and then I realized probably should have put it here in the "Tutorials" section.I have videos and example scripts to go along with...

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Gameplay Mods • Re: Jetteboys Splatter Gore v1.5 plus Jetteboys Water...

I really like this, only thing i'd suggest is a blood amount slider, and for the gibs to fly out and spread a little more, maybe some larger gibs, too, right now it looks like they kinda fall to the...

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General • Re: Mod Download Broken? Request Reuploads Here

Anyone have the original VP70 sprite Chronoteeth submitted here? viewtopic.php?p=675339&hilit=vp70#p675339Statistics: Posted by The Philosopher — Fri May 10, 2024 4:42 pm

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ZDoom (and related) News • Re: GZDoom 4.12.2 released

I'm with dpJudas here. The old log window wasn't that great anyway because you couldn't copy text out of it. Reimplementing it wouldn't bring back much of value. If you relly need the startup log for...

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Gameplay Mods • Re: HeXeReTiC Fantasy v3.1.2 (Update 13 May 2024)

Phew... After a pretty long hiatus, version 3.1.2 is finally up! - The Butcher Pig enemy is now capable of attacking at long range by spitting energy balls, making it a slightly more dangerous monster...

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Resources • Re: Custom monstas

Nice editings, man... Specially love the Electrodemon, it is really cool! Statistics: Posted by Hexereticdoom — Mon May 13, 2024 2:20 pm

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TCs, Full Games, and Other Projects • Re: Space Cats Saga+ (Final) massive...

"...Good Night, Brave Warrior. Good Night, Monster Land..."Statistics: Posted by RubyEyeShabranigdu — Mon May 13, 2024 2:48 pm

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Gameplay Mods • Re: Dynamic music mod - (DoomDynMus enchanced fork)

Thanks for bringing this back.in the next update, will there be segmented music support?Statistics: Posted by YukesVonFaust — Mon May 13, 2024 4:37 pm

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Scripting • Seeker projectiles chasing me instead of monsters

Well, hi, so here's this thing...Im working on a weapon I called Barrager, its basically like a Javeling as it fires a missile upwards that then explodes into a cluster of missiles.The thing here is...

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