I really like this mod, so much so I made an account just to write this post and give some feedback. qI did have a lot of trouble with the radiation section, not because it's hard, but because I didn't understand the mechanics for the first hour I tried to beat this one level.
First of all, I didn't understand why the hazard suit powerup didn't work. I thought it's a bug or something. I had no idea it counts as an armor and needs to be manually equipped. I think this should be automatic, if player is in a level that has the radiation/toxicity event, equip the hazard suit automatically. If not, then maybe upon pickup give them a hint that they need to equip it manually. It's not explained anywhere, and the only reason I even found out about it, was when I was taking a break in UAC and noticed that amongst my armors there was the hazard suit.
Second of all, I was dying immediately, no matter my health, after some time. I understand now it's because Toxicity reached 100%. But I had no idea that was the case, again I thought it's a bug and radiation is just constant damage rather than a counter that causes unavoidable death if it reaches 100%. Again, I have nothing against this mechanic, but it should be explained somewhere. Perhaps upon death add a feedback message that gives the player an explanation.
Also, a side piece, but I think Scout should be buffed. Double jump is almost never useful, and the pistol damage is redundant. I think something like a global reload speed buff (if it's possible) would be neat and fit with the main concept of Scout. Something like 12% faster reload on all weapons.
Again, this is a great mod and I really like it. I'm not giving the feedback to discourage, but because I want to see it become even better than it is already. I appreciate all the hard work that went into it and hope to see more updates in the future!
First of all, I didn't understand why the hazard suit powerup didn't work. I thought it's a bug or something. I had no idea it counts as an armor and needs to be manually equipped. I think this should be automatic, if player is in a level that has the radiation/toxicity event, equip the hazard suit automatically. If not, then maybe upon pickup give them a hint that they need to equip it manually. It's not explained anywhere, and the only reason I even found out about it, was when I was taking a break in UAC and noticed that amongst my armors there was the hazard suit.
Second of all, I was dying immediately, no matter my health, after some time. I understand now it's because Toxicity reached 100%. But I had no idea that was the case, again I thought it's a bug and radiation is just constant damage rather than a counter that causes unavoidable death if it reaches 100%. Again, I have nothing against this mechanic, but it should be explained somewhere. Perhaps upon death add a feedback message that gives the player an explanation.
Also, a side piece, but I think Scout should be buffed. Double jump is almost never useful, and the pistol damage is redundant. I think something like a global reload speed buff (if it's possible) would be neat and fit with the main concept of Scout. Something like 12% faster reload on all weapons.
Again, this is a great mod and I really like it. I'm not giving the feedback to discourage, but because I want to see it become even better than it is already. I appreciate all the hard work that went into it and hope to see more updates in the future!
Statistics: Posted by Kuba4ful — Thu Jun 06, 2024 8:18 am