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Mapping • UDMF: What's in the "Doom" namespace?

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Per https://www.doomworld.com/eternity/engi ... udmf11.txt:
"
The "Doom" translation type... is considered to
represent the final fork of the v1.9 Doom engine, and therefore it includes
all line types added in DOOM II. It is also additionally considered to
include all specials defined in the BOOM and MBF source ports. Implementors
who support BOOM linedef types can handle these in the normal manner; ports
which do not support them should zero or otherwise ignore the offending
specials.

Documentation of the precise meanings of these standardized namespaces will
be provided in separate documents.
"

So what specials, parameters, flags &c. does an MBF- and UDMF-compatible engine expect in the "Doom" namespace?

For example, is it legal for door specials to have separate light tags as in ZDoom?

Statistics: Posted by AresUII — Wed Jun 12, 2024 10:10 pm



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