Technical Issues • Re: GZDoom won't open, C0000005 (Access Violation)
Seems the game defaults to Intel IGP and not your GPU. Check Nvidia Optimus.I have to say the amount of users reporting this seems to be numerous enough that i would suggest checking out if there is...
View ArticleGameplay Mods • Re: XRpg - Simple Hexen RPG mod [v2.3 Released] New GUI...
very cool. I hope you continue to develop the modStatistics: Posted by FunyGuy2022 — Tue Jun 11, 2024 5:03 pm
View ArticleGraphic/Audio Patches • Re: [WIP] Hexen Reimagined
That about progress?Statistics: Posted by FunyGuy2022 — Tue Jun 11, 2024 5:08 pm
View ArticleTechnical Issues • Gzdoom 4.12.2 infinitely tall actors
I'm not sure if this is a bug a new feature so ill post this here. It appears that monsters and objects are infinitely tall even tho i have this option disabled, before i could jump over or on top of...
View ArticleMapping • XSMB
Làm thế nào để có thể theo dõi bản cập nhật cập nhật chủ nhà KQXSMN một cách chính xác nhất đấy luôn là câu hỏi mà rất nhiều người chơi quan tâm. Sở dĩ như vậy vì nhiều người quan niệm rằng chủ nhật...
View ArticleScripting • Re: Multiple things happening in one if condition.
Structuring code with braces is a basic knowledge... You're using braces for the whole script. Once you use braces in one place, you can use braces in other place. Like if/else, while loops, or any...
View ArticleTCs, Full Games, and Other Projects • Re: Catacomb: ABYSS v1.0
Downloaded this a while back, but too annoyed by the bugs to play much of it.I'm very happy that someone has made a patch to fix it BUT ... the link to the patch doesn't work! Does anyone have the...
View ArticleGameplay Mods • Re: ArmyOfOZ [modern/human monster replacer]
I just want to note that the army of OZ corpse pack has somehow permanently replaced all corpses in my game. i was playing a set of mods that didnt involve the army of OZ or the corpse pack and yet...
View ArticleScripting • Can't dynamically change the pitch of a camera?
I tried all 3 camera types and it doesn't work! Camera Pitch.zipStatistics: Posted by SPZ1 — Wed Jun 12, 2024 12:43 pm
View ArticleGameplay Mods • Re: [6.0c] Corruption Cards - 200+ Gameplay warping cards!
Curse of Decay has a typo on the compendium. Hate Shield too.I would like to request a hardcore version without caps. No max of 5 monsters from pods, no max of 20 from the other card. I really don't...
View ArticleTCs, Full Games, and Other Projects • Re: Space Cats Saga+ (Final) Update 6.66
Update 6.66 is the final UpdateI have nothing else to add to this ProjectHave fun!Statistics: Posted by DerTimmy — Wed Jun 12, 2024 5:14 pm
View ArticleTechnical Issues • 4.12.2 - Black/missing textures at FOV >116.5
Hi folks, Haven't played DOOM since the late 90s, but in testing with the latest 4.12.2 build of GZDoom, using the DOOM (1993) files from Steam, I'm encountering a weird issue with missing/black...
View ArticleMapping • UDMF: What's in the "Doom" namespace?
Per https://www.doomworld.com/eternity/engi ... udmf11.txt:"The "Doom" translation type... is considered torepresent the final fork of the v1.9 Doom engine, and therefore it includesall line types...
View ArticleGeneral • Re: Toby Accessibility Mod - DOOM for the blind [V7.0 RELEASED!]
@Proydoha it's a package available from the AUR. I bet the last bit of the version number is actually from the commit. The url listed in the package where the source comes from is...
View ArticleTechnical Issues • Re: 4.12.2 - Black/missing textures at FOV >116.5
You might be approaching the whole "don't do that" mentality. Seems like some sort of BSP / occlusion shenanigans going on that's outside of expected conditions. A developer might shed more light on...
View ArticleGameplay Mods • Re: [Reds Over World] ROWAn - A Reds Over World Addon
Oh, nice. A full ammo revamp, hmm? I'll have to make a note of that for when 2.0 rolls around and I have to adapt it for ROWAn.I plan on adding seperate ammo for the guns like you and other people...
View ArticleScripting • Re: Function pointers problem.
Awesome! I'm a dummy for thinking that static function could call a non static member And yes, I'm also excited about having function pointers in ZDoom, but god damn, I already wrote 95% of the code...
View ArticleScripting • Actor jump if see other actor (enemy/enemy)
I'm looking for something, some function that will let me have EnemyA jump to a state if he sees EnemyB. Something like A_JumpIfTargetInLOS or A_CheckSight, but these doesn't let me specify a certain...
View ArticleGameplay Mods • Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
This mod still holds up really well despite originally being from 2015 (yeah sure it's been updated but the base is still ancient)Statistics: Posted by celulamp — Thu Jun 13, 2024 4:26 pm
View ArticleBugs [GZDoom] • QOI textures don't seem to work.
Hello.As far as i can tell, QOI textures don't seem to work (And actually end up crashing the game when you try to use them), even though they're supposed to be supported.I've tested it out on 4.11.3,...
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