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Scripting • Re: Troubleshoot script(?) causing GZDoom to hang

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http://shoresofnis.com/temp/doom/ne_tall_hang.pk3
To replicate the issue:
1. Start map 1 (any skill)
2. Turn on god mode (so you don't die)
3. Open the door behind you and shoot; this will alert an archvile and some chaingunners.
4. Let the monsters all come into the large room you start in and they should infight a bit (you don't really have to encourage, there just needs to be some combat going on).
5. Wait. If you wait more than 15-20 seconds, try jumping into the large pit of water and waiting down there.

Note: I didn't include all the textures as those take a lot of space.

edit: More testing seems to indicate it is the Arachnotrons causing this hang. When I remove the archvile and the custom monster, I still get the hang, but when I remove the arachnos, I don't see to trigger the hang... Not sure what I'll try next, but this is certainly interesting...

edit2: I think it might also have something to do with that room you spawn in too. This doesn't seem to happen anywhere else in the map. Either monsters being / pathing in the room or something that happens during combat.

Statistics: Posted by necros — Fri Jun 14, 2024 1:02 pm



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