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Technical Issues • Re: Gzdoom 4.12.2 infinitely tall actors

Anytime!Statistics: Posted by Muleke_Trairao — Thu Jun 13, 2024 6:39 pm

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Feature Suggestions [GZDoom] • Re: Windows ARM64 Build

Qualcomm released some architectural details of their new chip, and it appears they've announced native Vulkan 1.3 support is coming to Windows (also D3D 11? Not sure if that was there...

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Levels • Re: Dragon Sector (Remake) Mapset

Hey just to let you know that the standalone version crashes on startup unless you delete this line of code:That aside I love what you've done here, fantastic ambition and attention to detail. Look...

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Scripting • Re: New weapon help

I was able to fix the weapon pick up issue. I had two characters in my sprite names flipped... I now have a new issue however. I have added a custom sound and I am not sure why it wont play. I have...

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TCs, Full Games, and Other Projects • Re: RETROZONE - TC inspired by...

Looks quite good.Statistics: Posted by Facínora — Fri Jun 14, 2024 9:51 am

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Technical Issues • Re: "Execution could not continue" - Your ZDoom...

Why are 32 bit versions discontinued?Statistics: Posted by toiletisback — Fri Jun 14, 2024 10:26 am

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Bugs [GZDoom] • TranslationID is not implicitly cast to int

Alternative title: how someone decided to change the translation type from int to TranslationID but forgot the Statusbar methods like DrawTexture, DrawImage, etc. How you fix this is up to you, I've...

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Scripting • Re: Placing an object from the inventory to a location

Here's a quickly thrown together proof of concept: Pedestal.wadTo use it, simply place down the Pedestal actor on your map and create new PedestalItem items.Those items should have defined a LineId of...

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Gameplay Mods • Re: ArmyOfOZ [modern/human monster replacer]

Still hoping you make this compatible for Heretic and Hexen.Statistics: Posted by armymen12002003 — Fri Jun 14, 2024 12:56 pm

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Scripting • Re: Troubleshoot script(?) causing GZDoom to hang

http://shoresofnis.com/temp/doom/ne_tall_hang.pk3To replicate the issue:1. Start map 1 (any skill)2. Turn on god mode (so you don't die)3. Open the door behind you and shoot; this will alert an...

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TCs, Full Games, and Other Projects • Re: Space Cats Saga+ (Final) Update 6.66

Here. Load this after Space Cats for Aemis old Shotgun. Have Fun :3 SCSAemiElectroShotgun.wadHere are some "Cheats" Spoiler:----type in console beast companionsummon liongirlfriendo refill Supergive...

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Gameplay Mods • Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

I am playing with DRLA 1.1.5 and DRLAX 1.1c, and the Phase Sister's mugshots do not seem to change. Is that a bug on the mod's end or is something wrong in my config?Statistics: Posted by Evil...

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Gameplay Mods • Re: Bullet Time X [v1.3.0] (Slow Motion Mod)

Hi everyone, new small update!Changes v1.3.1:* Added Static Handler to allow mod to be played on existing savegames. Now you don't need to start a new map or go to the next for Bullet Time X to work.*...

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Technical Issues • Flatpak GZDoom 4.12.2 can't identify IWADS, won't boot

Hi all, I am on a new Lenovo Legion laptop (2024 Y9000X, identical hardware to 7i) with a new install of Zorin OS (Ubuntu LTS 22.04 base), and have installed GZDoom 4.12.2 from Flatpak.Unfortunately...

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Graphic/Audio Patches • Re: Widescreen statusbars (v2401)

Hello there!It seems like a widescreen status bar for Hell Revealed II hasn't ever been added to this project yet, so here it is: hr2final_wide.wadStatistics: Posted by George_90 — Sat Jun 15, 2024...

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Gameplay Mods • WiP: HL2 BETA Weapons Mod

So, its been a bit. Here's a bit of what I am working on. I'm posting in gameplay mods cuz idk honestly. https://youtu.be/CyU3otIgCHg <---- Here's link, watch previewAnyways, uhh... see...

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Gameplay Mods • TIGER BLOOD - Instinct Violence

You're Tony 'Tiger Blood' Hardy, a mercenary sent to clear shop in some moon base, or whatever.You don't know how to use guns, but you are in possession of two, and you have a mean throw.Are you man...

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TCs, Full Games, and Other Projects • Re: Enigmatic Worlds (Commercial) -...

Yay new screenshots! And Steam Next Fest has been happening, and as you can guess, my wishlists SKYROCKETED, and got some feedback and stuff, so hell yeah!Still got a few months of work left, the...

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General • Help wanted!

Help wanted! We need mappers, programmers, sprite artists, general artists, and music composers for a Metroid campaign made in the GZDoom engine. If you have a basic understanding in ZScript, 3D level...

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General • Re: [SPRITES] Spriting Carnival!!

https://imgur.com/a/Q116QlY"Paige no"Statistics: Posted by Chaosvolt — Sun Jun 16, 2024 12:21 pm

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