Hi !
Gave a good test run to your mod and it was a delight. Scurrying through the levels for the perfect armor / SMG / Shotgun in some secret area or dropped by a mob is a perfect reason to go all hundo.
Still there are a few gripes.
_The number of weapons we can have in hand. Three is a bit problematic. Four like in the OG Borderlands would be perfect. Maybe give said slot as an upgrade if it's possible.
_The UI lacks a bit of info. I.E. a timer for the power up. The gauges are nice but the absence of number makes the reading a bit imprecise.
And that's pretty much it. BorderDoom is really, really good.
Since no precise answers were given concerning the compatibility, I decided to go mad doctor on my side. Here's the results :
Mods modifying the monsters appearence and/or behavior will break the mod (hitscan to projectile for example). To be precise, the XP system will not work anymore since the monsters do not give any on death (tested with Colorful Hell and Enhanced Vanilla Project Monsters). Not a big surprise since how the mod works.
That being said, the mods only adding new tricks to said behavior without modifying it works perfectly fine. So I went wild and added to the mix :
_LegenDoom Lite
_Champions
_Universal Entropy
Oh boy... OH BOY ! Got destroyed by a flock of tiny multiplying imps and a giant armored legendary pinky. Got exploded by a shotgun guy with a knockback upgrade that sent me into a barrel I just shot to dispatch some other mobs. Sweet ,sweet id Tech 1 flavored Borderlands madness.
To sum things up, BorderDoom is a wonderful mod that becomes excellent with the goods addons. Can't wait to give it really long run on Compendium, Doom Complete, Lexicon or even the RAMP maps.
Cheers !
Gave a good test run to your mod and it was a delight. Scurrying through the levels for the perfect armor / SMG / Shotgun in some secret area or dropped by a mob is a perfect reason to go all hundo.
Still there are a few gripes.
_The number of weapons we can have in hand. Three is a bit problematic. Four like in the OG Borderlands would be perfect. Maybe give said slot as an upgrade if it's possible.
_The UI lacks a bit of info. I.E. a timer for the power up. The gauges are nice but the absence of number makes the reading a bit imprecise.
And that's pretty much it. BorderDoom is really, really good.
Since no precise answers were given concerning the compatibility, I decided to go mad doctor on my side. Here's the results :
Mods modifying the monsters appearence and/or behavior will break the mod (hitscan to projectile for example). To be precise, the XP system will not work anymore since the monsters do not give any on death (tested with Colorful Hell and Enhanced Vanilla Project Monsters). Not a big surprise since how the mod works.
That being said, the mods only adding new tricks to said behavior without modifying it works perfectly fine. So I went wild and added to the mix :
_LegenDoom Lite
_Champions
_Universal Entropy
Oh boy... OH BOY ! Got destroyed by a flock of tiny multiplying imps and a giant armored legendary pinky. Got exploded by a shotgun guy with a knockback upgrade that sent me into a barrel I just shot to dispatch some other mobs. Sweet ,sweet id Tech 1 flavored Borderlands madness.
To sum things up, BorderDoom is a wonderful mod that becomes excellent with the goods addons. Can't wait to give it really long run on Compendium, Doom Complete, Lexicon or even the RAMP maps.
Cheers !
Statistics: Posted by Jeanvik — Fri Jun 21, 2024 2:40 pm