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Gameplay Mods • Re: ReLite

Hey Doomer_ wrote:> [quote=TadeuAV post_id=1252942 time=1718818250 user_id=39695]> Heelo, Hey Doomer!> > I know this isn't the right thread to ask this, but I'm using Relighting>...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

Getting inconsistent VM aborts with Revivification. Next time it happens, going to try to get a screenshot.Statistics: Posted by Exibius — Wed Jun 19, 2024 9:24 pm

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Technical Issues • Had to uninstall Steam to run 4.12.2

Hi,I just updated to 4.12.2 from 4.11.3, and I was unable to start GZDoom. It kept having an error referencing Steam, even though I'm not using Steam for anything Doom-related. Haven't touched Steam...

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Technical Issues • Re: Had to uninstall Steam to run 4.12.2

Already reported and fixed.Statistics: Posted by Blue Shadow — Wed Jun 19, 2024 10:21 pm

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Feature Suggestions [GZDoom] • Re: Windows ARM64 Build

Edit: as expected, they show in the beginning how its 10%, but then later in the video they show Blender Classrom where it only runs at 37% when emulated compared to what a x64 AMD laptop did. The...

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Assets (and other stuff) • About editing texture in Slade.

Hi there.I've start using the texture editor in Slade3, and I've made this one:Wich code in TEXTURES lump is:Code: Texture "NOBETANO", 64, 128{Patch "SW12_2", 0, 0Patch "SW12_1", 32, 0Patch "NOBOND",...

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Bugs [GZDoom] • Closing the game causes a hard crash on Wayland

This error occurs on both 4.12.2 and a master build from this morning (hash g13b9ffd)Logs are from the 4.12.2 build. Spoiler:Code: GZDoom g4.12.2-m - 2024-04-26 15:12:47 -0400 - SDL versionCompiled on...

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Bugs [GZDoom] • Re: Maps that need compatibility settings.

Infernos map E3M6, the BSK (thing #39, pos 488,896) is not flagged for Easy difficulty, and it is needed for both normal and secret exit, which makes the map impossible to complete on ITYTD and...

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Gameplay Mods • Doom spawn enemy mod (snes)

A simple mod of enemies from the spawn game, from the snes, this is the first version, I intend in the future to make just one more update to add missing...

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Resources • Re: ZScript GlassBreak()

Any idea here how to get the glass shards to not suspend in the air if the window is destroyed and it's above ground somewhere?Statistics: Posted by Hipshot — Thu Jun 20, 2024 11:37 pm

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Creation, Conversion, and Editing • Re: Ultimate Doom Builder

Thanks for the help mention. Sadly, it is very light on details; there is no formal guide to writing a category; I can understand this, I've written docs myself and it's hard to anticipate the edge...

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TCs, Full Games, and Other Projects • Re: RELEASE: Wolfenstein 3D TC Version 3.1

Is there a way to split SOD and its mission packs into multiple episodes?Statistics: Posted by EdalgmGaming — Fri Jun 21, 2024 10:18 am

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Gameplay Mods • Re: Dino rampage V3 -headshots and xdeaths added etc UPDATE...

So here's the combo with this mod you ordered (Super Spy Doom + Dino Rampage + HontE Remastered).Statistics: Posted by Facínora — Fri Jun 21, 2024 11:16 am

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Mapping • Shoot over and under breakable mid texture?

I'm sure this has been asked before and when I search I get various ideas about this, mostly old outdated things it seems (as far as I can see?)I'm using UDMF and Latest UDE.I have a mid texture glass...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

Shadows Awakening, 65 hours left.Statistics: Posted by Gez — Fri Jun 21, 2024 1:05 pm

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Gameplay Mods • Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

Hi !Gave a good test run to your mod and it was a delight. Scurrying through the levels for the perfect armor / SMG / Shotgun in some secret area or dropped by a mob is a perfect reason to go all...

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Gameplay Mods • Re: HereticArcana! (HexArcana V3.0)

New update out. Promo video to come soon.Statistics: Posted by 4page — Fri Jun 21, 2024 9:34 pm

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Technical Issues • Macintosh woes (Opengl related?)

On a mac mini 2011, high sierra 4.7 works even with opengl 3.3. 4.8 needs gles to be set in 4.7 otherwise I get a black screen/eventual menu running at 1 frame every few seconds - impossible to change...

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Assets (and other stuff) • Re: About editing texture in Slade.

It gets greener when I do so. Should I make a bug report?Statistics: Posted by Ravick — Sat Jun 22, 2024 1:59 am

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Bugs [GZDoom] • Re: Closing the game causes a hard crash on Wayland

You may be right. I raised this because even in the case of a misbehaving driver there may be a way to let the process at least exit. If this is misguided the report can be ignored since the easy...

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