Getting a consistent freeze with this version. I've tested it down to a fresh install of GzDoom (latest dev version) and only CC6.1b. Doing a Daily Deck run (Today is Tech Gone Bad), first amp runs fine, but when the second map loads up, before the card selection is shown, GzDoom freezes up and causes Windows to throw a "GzDoom is not responding" error message, so I don't have a GzDoom specific error to share. I've been having it lock up other times, but I'm able to reproduce this consistently using that particular deck. Seems like maybe some kind of infinite loop?
New version and a new mode!
Collector Mode offers you two cards with the Hardcore Mode rules (both cards are permanent cards). However, the first choice will always be a card you've not collected yet! This allows you to always see cards you've never seen, and gives you a fighting chance at finishing that Card Compendium! Note that Collector Mode will still not offer you cards that are illegal to spawn in the current map, so keep that in mind when chasing down those last few cards. Enjoy!Download
- Added 7 new cards.
- Added a new game mode: Collector! Pick from 2 permanent cards each level, but the first offered is always one you haven't seen yet (if possible)!
- Added CCARDS lump option ignorespecies. This will prevent the game from automatically grouping monsters with the same species together for card effects.
- Barrel Toss is now always tier 1 (was variable).
- Fixed Lock On Enchantment being offered for melee only monsters.
- Fixed Hell's Answer and 16th Sin not triggering properly on maps with boss monster specials.
- Fixed Jeweled Enchantments not working with Petrification Enchantment.
Statistics: Posted by stainedofmind — Mon Jul 22, 2024 7:04 am