State jumps work a bit differently inside functions. See here for more details.
To solve your problem...
To solve your problem...
Code:
PGUN D 0{If(Invoker.ShotCounter == 8){return ResolveState("CoolDown");}return ResolveState(null);}Goto FireLoop;
Statistics: Posted by Blue Shadow — Wed Aug 21, 2024 10:21 pm