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Scripting • Re: "Secret found" message remains stuck forever in my...

I guess... This is what I got. I'm still learning so it might look messy. Code: version "4.12"class DevredsHUD : BaseStatusBar{HUDFont MegaFont;HUDFont BigFont;HUDFont TinyFont;int health_catchup;int...

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General • Re: UnknDoomer's corner of ultra silence - Short WAD Reviews /...

188. Into Sandy's Cities (2024).https://www.doomworld.com/forum/topic/1 ... sens-maps/A Wad of 32 levels (2 secret), presented by @GermanPeter, in its own way answering the question of how the fate of...

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Gameplay Mods • Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff...

with the release of Legacy of Rust and its new weaponsStatistics: Posted by zrrion the insect — Tue Aug 20, 2024 11:03 pm

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Off-Topic • Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Honestly unless people start making things for ID24 who aren't working for/with id then the best thing to do is probably just make a compatibility patch rather than native support for the new...

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Assets (and other stuff) • Angled Vanilla Rocket Launcher?

I've been looking around for angled sprites of the vanilla rocket launcher. The ones from Angled Doom aren't what I'm looking for, since that's a complete redesign. Has anyone come across something...

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Gameplay Mods • Legacy of Rust monsters(randomizer) - for Doom, Doom II and...

Legacy of Rust monsters(randomizer)Download here:https://www.mediafire.com/file_premium/ ... 9.pk3/fileYou need to load this with "id1-res.wad" from the new "Doom + Doom II" release.Location from...

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Scripting • Could somebody help me find what's wrong with my code?

So this super simple thing i wrote is supposed to fire a quick burst of 8 projectiles and then go back to the Ready state, but instead it keeps firing projectiles indefinetly. I compared this code to...

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Scripting • Re: Pixelated warping effect

https://youtu.be/OGTL7gBJZL8?si=xld7RD9nj0YL9yt9It's visible on 1:51Well in that particular case, you can download the file (the mediafire link still works!) and look at how it's done.Long story...

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General • Re: Mod Download Broken? Request Reuploads Here

Does anyone have version of SpriteShadow mod from 2017?Statistics: Posted by EmperorGrieferus — Wed Aug 21, 2024 12:46 pm

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Gameplay Mods • Re: Legacy of Rust weapons

Awesome! I will give it a shot (haha) as soon as I can!Statistics: Posted by JohnnyTheWolf — Wed Aug 21, 2024 2:21 pm

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Scripting • Re: Could somebody help me find what's wrong with my code?

State jumps work a bit differently inside functions. See here for more details.To solve your problem...Code: PGUN D 0{If(Invoker.ShotCounter == 8){return ResolveState("CoolDown");}return...

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TCs, Full Games, and Other Projects • Re: [Episode 1 v1.3.1] Wolfenstein 3D:...

This was a lot of fun, you managed to make it all feel very cohesive and like a true Wolf 3D sequel with just a slightly updated engine.Is this actually a Wolfenstein 3D mod or what? Since when could...

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Gameplay Mods • Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)

hey there, i got a sugestion :the sugestion is that can you make it so we gain one upgrade part if we kill all enemies in the level?also i noticed that for some monster packs out there shotgunners...

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Closed Bugs [GZDoom] • GZDoom 4.12.2 Multiplayer Launcher Locks out Mouse in...

I posted about this in Doomworld already, but I figured it might get more attention here. I mostly just use GZDoom for multiplayer. Recently, I did a much needed upgrade to the latest version of...

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TCs, Full Games, and Other Projects • Re: Exoplanetary Pitstop [RELEASE]

No chance running it with gzdoom I guess? Maybe with a patch?The game can run on GZDoom, however the lighting effects do not appear properly as the game depends on the use of VKDoom's static lightmaps...

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Closed Bugs [GZDoom] • Re: GZDoom 4.12.2 Multiplayer Launcher Locks out Mouse...

Commit a8acdb9 in the vkdoom repository fixes this issue. It should probably be cherry-picked into GZDoom.Statistics: Posted by dpJudas — Thu Aug 22, 2024 9:53 pm

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Scripting • Re: How to make shooting enemy walls?

You completely misunderstood how gzdoom and sprites and objects work. Flags like WALLSPRITE only tells renderer to not make sprite billboarded and dispaly it statically. It has completely nothing with...

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Gameplay Mods • Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

i got the same problemStatistics: Posted by BLSZDOOM — Fri Aug 23, 2024 12:39 pm

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TCs, Full Games, and Other Projects • Re: Compendium - Classic Megawad...

Hi,I didn't know whether or not to make a new thread about this or not, but I've created a map order randomizer for this pack. I've wanted to make something like this for a while but needed a...

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Scripting • Re: (DEC) A_SetUserVar RNG, or: how do I make two different...

And I'd randomize it via...what, A_GiveInventory("XToken",random(min,max))?Statistics: Posted by Xterra — Fri Aug 23, 2024 4:02 pm

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