I'm not the nicest guy around, since english is not my native. But when I speak about something, I'm pretty sure what I speak about.That's not the nicest way to say that YOU don´t know how to do it, exactly as me.You completely misunderstood how gzdoom and sprites and objects work. Flags like WALLSPRITE only tells renderer to not make sprite billboarded and dispaly it statically. It has completely nothing with sprite's hitbox. Sprite's hitbox is ALWAYS square, no matter what you do. My advice is to create instead some kind of smaller turrets and place these turrets alongside the wall. Because what you want to make is impossible in gzdoom, at least from what I know. Technically, you cannot make a hitbox flat on Y axis and make only X and Z axis work. Hitbox is always a cube.
And shootable walls in the meaning of wall could be better achieved with some smart ACS script.
If someone else have something actually useful to say is more than welcome.
Statistics: Posted by ramon.dexter — Thu Aug 22, 2024 11:49 pm