Hexlin is a tiny GZDoom mod for Hexen which attempts to manage the confusion and frustration of new players by closing irrelevant paths and portals to limit unnecessary backtracking, and changing locked response text and other feedback to help the player understand their current objectives and puzzle. It's intended to be fully functional in co-op, with ways to avoid trapping straggler players.
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This is accomplished entirely through a global ACS library full of named scripts and a LevelPostProcessor to dynamically reconfigure maps as they're loaded to use new scripts instead of the ones embedded in the map itself. No map data is actually repackaged or replaced. The entirety of Seven Portals (the first hub) is fully tweaked and "finished", as proof of concept for now.
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This is accomplished entirely through a global ACS library full of named scripts and a LevelPostProcessor to dynamically reconfigure maps as they're loaded to use new scripts instead of the ones embedded in the map itself. No map data is actually repackaged or replaced. The entirety of Seven Portals (the first hub) is fully tweaked and "finished", as proof of concept for now.
Statistics: Posted by JTE — Sat Jan 20, 2024 7:56 pm