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Scripting • Re: How to switch to dead state?

You will have to override player's DeathThink function in ZScript for that, as it forces the player's pitch to zero no matter what. (Well, if you give the player the ICECORPSE flag then it won't...

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Gameplay Mods • Re: The Guncaster - 3.888b

Can anybody tell me how do you get the shoulder cannons for the powersuit and what button to enable it?Statistics: Posted by JohnEldridge — Fri Jan 19, 2024 6:06 am

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Graphic/Audio Patches • Alternate Quake Music Pack Jukebox

Alternate Quake Music Pack Jukebox is a BGM randomizer I created in order to have songs from Greenwood's Alternate Quake Music Pack being played automatically on Doom. This music pack was created with...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Behold, a new teaser trailer: iframe Statistics: Posted by WojtTheDoomer2K — Fri Jan 19, 2024 8:42 am

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Graphic/Audio Patches • Re: Fullscreen Statusbar Mod [v5.1.11]

That's a pity, but Wadsmoosh isn't exactly the way the average user is playing Doom. Nor should it be, to be brutally honest. Besides that, at this point, we have to consider this mod to be in...

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Gameplay Mods • Re: HyperExia's Scavver's Paradise Addons & Mods

ACS Tweaks- has a toggleable system that allows you to swap between the original dodge mechanic and a dodge mechanic that uses the Run button. I usually just bind it to 'shift', and it's...

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Feature Suggestions [GZDoom] • Ability to force HUD aspect ratio correction OFF

Pretty self-explanatory, being able to force hud_aspectscale off. I see a lot of players of a mod i work on playing it with the HUD vertically streched, it was designed for square pixels and the...

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Gameplay Mods • Re: KD1MB- Kal's Doom 1 Meg Beast

New demo video on main postStatistics: Posted by kalensar — Sat Jan 20, 2024 12:35 am

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Bugs [GZDoom] • Re: Wall lower special gets stuck if obstructed

The same issue might have happened in here: viewtopic.php?t=78579That Doom2 MAP28 stuck floor occurred in GZDoom 4.11.0 - 4.11.3.a but only on Doom or Doom (strict) compatibility modes. It doesn't...

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Mapping • Re: When i load up a custom pk3 i made into udb to make a map for...

I had a quick look at the archive. 1) get rid of markers. You have pk3. PK3 is archive allowing use of folders, so you don't really need to use markers. Markers could cause problems with pk3.2) Plase,...

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TCs, Full Games, and Other Projects • Re: Enigmatic Worlds (Commercial) - [WIP!]

Sup. iframe new vidyaalso got a lot of level design done, so time to do a bunch of textures and graphic work, expect much more screenshots and videos in the coming months. (:Statistics: Posted by...

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Feature Suggestions [GZDoom] • Re: Ability to force HUD aspect ratio...

Already implemented. Set the hud resolution to 320x240 or 640x480 or some other square pixel 4:3 resolution in the mod's hud definition to force it to take effect.Statistics: Posted by Rachael — Sat...

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TCs, Full Games, and Other Projects • Re: The Reconquest [1.1c] (Now with Arena)

Yes you can just edit it. Just copy the code from gzdoom.pk3 for example cyberdemon code.Statistics: Posted by krokots — Sat Jan 20, 2024 8:35 am

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Gameplay Mods • Re: [0.3.1] Indestructable: second wind/death rage mechanic

What settings are you using? It works for me, but note that the bonus lives are awarded when you exit the level, not at soon as you get 100% kills/secrets.Statistics: Posted by ToxicFrog — Sat Jan 20,...

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TCs, Full Games, and Other Projects • Re: RELEASE: Wolfenstein 3D TC Version 3.1

Hello, I love this mod and would like to make some more maps for it. In an earlier comment, you mentioned that custom maps could be used. How do you access custom maps from the menu in the game, or...

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Gameplay Mods • Hexlin (Proof of concept demo) - Hexen, but linear

Hexlin is a tiny GZDoom mod for Hexen which attempts to manage the confusion and frustration of new players by closing irrelevant paths and portals to limit unnecessary backtracking, and changing...

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Levels • Re: Enhanced E1 - 30th anniversary bump 21/01

updated to fix some stuff I broke on the last update (doh), plus a few other improvements.Statistics: Posted by wran — Sat Jan 20, 2024 9:31 pm

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Levels • Re: anomaly deimos (Version 1.1 up)

Only played the first level so far but this is really great. Gives me some real Doom 64 vibes.Statistics: Posted by wran — Sat Jan 20, 2024 9:33 pm

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General • Re: Looking for a Monster Pack?

Should make you guys of aware of this impressive Touhou-themed monster wad from the lead dev behind Project Malice that add the fairies as enemies.https://github.com/TheBlueSavior/Fallen-BarrierMost...

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Gameplay Mods • Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

1. It's much less "drop and forget" than the spitter. The spores decrease enemy defence, and can shrink enemies as well. It was hard to tell in the video, but I ran back to try and stomp on some of...

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