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Technical Issues • Re: Framedrops

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While I understand the appeal of Project Brutality, unfortunately, even a quantum supercomputer wouldn't significantly improve its performance. The only real solution for a smoother experience is to avoid running Project Brutality. GZDoom itself runs quite smoothly without it. That being said, if the mod provides an options menu you can try and tune down some of the effects there, but you're sacrificing visual fidelity (or "pizzaz") for performance, if it does provide it.

The mod developers push the GZDoom engine far beyond its intended limits, and when issues arise, they often shift responsibility onto the GZDoom developers. However, the core problem lies with the design of Project Brutality itself. It's incredibly difficult to run efficiently due to the way it spawns large textures with excessive transparency and wasted space, spawns thousands of actors per frame that need constant physics checks, and generally mismanages engine resources. These inefficiencies make it nearly impossible to achieve good performance, no matter the hardware.

Statistics: Posted by Rachael — Wed Oct 02, 2024 1:36 pm



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