Mapping • Re: Maximum map dimensions in UDMF format
Yes, you're right @boris, it's not to do with portals.Interestingly, when you add a sector rougly in the middle between "top" and "bottom" area, the map starts to work again.I did some digging in the...
View ArticleGameplay Mods • Re: Operation Terminal - Better than rotting on a hard drive.
I like to judge weapon mods by how much fun their shotgun is, and this mod has a really fun shotgunStatistics: Posted by fatlarry — Tue Oct 01, 2024 1:48 pm
View ArticleScripting • Stealth System Sounds
I am testing out some stealth mechanics for implementations in a possible future project. I've got the stealth system itself all done, but the issue I have is with sound. Basically, when the enemy...
View ArticleGameplay Mods • Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Version 4.4 released!CHANGES:Main version only:Added an option to disable the Incinerator's splash damage, but buffing it's direct damage instead. Both:Added an option to enable/disable the bonus...
View ArticleScripting • My Zscript Aint Zscripting
My Zscript Code is not working and it keeps crashing because of line 3:CLASS FistPlayer : DoomPlayer{Player.StartItem "Fist";}Pls help manStatistics: Posted by Nexus_32 — Tue Oct 01, 2024 5:50 pm
View ArticleScripting • Re: My Zscript Aint Zscripting
put it in a Default block.Statistics: Posted by SanyaWaffles — Tue Oct 01, 2024 5:55 pm
View ArticleResources • Re: Custom Texture Thread.
Recently I made this long sky texture, à la TNT Evilution:Statistics: Posted by BeefyBoi1223 — Tue Oct 01, 2024 6:39 pm
View ArticleBugs [Raze] • [1.11.2] [Duke3D] Monitors of static don't animate
The monitors showing static (SCREENBREAK6 to SCREENBREAK8) don't animate anymore. These screens seem to be controlled by the game code rather than the normal build animation system. The other...
View ArticleTechnical Issues • Re: Framedrops
While I understand the appeal of Project Brutality, unfortunately, even a quantum supercomputer wouldn't significantly improve its performance. The only real solution for a smoother experience is to...
View ArticleOff-Topic • Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
you theoretically *CAN* do more with it under the right circumstances.And even then, anything you might want to do with either of these would be better left to hardware shaders, it's not difficult at...
View ArticleScripting • Re: Make summoned enemies count towards frags?
It works perfectly. Thank you so much!Statistics: Posted by Heisanevilgenius — Wed Oct 02, 2024 5:25 pm
View ArticleGameplay Mods • Re: Disaster Jester: Classified - Bubblegum and Bloodshed
Okay, my first Disaster Jester: Classified video is up: iframe Statistics: Posted by Facínora — Wed Oct 02, 2024 5:54 pm
View ArticleGameplay Mods • Re: Xim's Nuke-Um Weapons
Does anyone still have this mod ?Edit: Nervermind, found it https://www.mediafire.com/file/5vj175gg ... s.zip/fileHey thanks! Nice trip down memory lane. I wonder if I can update this.EDIT: Lol, yeah....
View ArticleLaunchers • Re: [v1.3.0] WebDoomer - Efficient and fast server browsing as a...
v1.3.0Changelog Fix inconsistent server container width on small devices. Changed the user configuration layout. Added various improvements to handling incoming data, ensuring that any malformed data...
View ArticleTCs, Full Games, and Other Projects • Re: Zombie Horde 2 - Devbuild v0.2.0 -...
13/10/24 https://www.roydefined.com/ Statistics: Posted by Fused — Thu Oct 03, 2024 1:46 am
View ArticleGameplay Mods • Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)
Hi! Wow, this is a dusty old thread. I always imagined it something more -- With the right drapes, the right paints, the right frames, this could really work!Anyway, there aren't very many true...
View ArticleResources • Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved
Thanks! Can we download all of this in a single link? And ideally formatted already for GZDoom? Or we must import frame by frame in SLADE? And the scripts for the behavior of the enemies? We should...
View ArticleOff-Topic • Re: The "Fresh Free Game Deals" Thread
Whispering Willows, 67 hours left.Statistics: Posted by Gez — Thu Oct 03, 2024 11:18 am
View ArticleScripting • Re: Stealth System Sounds
If you play the "He's not here" sound on CHAN_VOICE sound channel/slot, the SeeSound will override it instead of both playing at the same time. That's one way to solve this.Thank you so...
View ArticleGeneral • Re: ZDoom project ideas you have
I had this idea for a 'battle-scarred/worn out' weapons mod depicting the doom arsenal after a long period of demon-killing, with only improvised in-the-field maintenance. The general idea is that...
View Article