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Mapping • Re: Maximum map dimensions in UDMF format

Yes, you're right @boris, it's not to do with portals.Interestingly, when you add a sector rougly in the middle between "top" and "bottom" area, the map starts to work again.I did some digging in the...

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Gameplay Mods • Re: Operation Terminal - Better than rotting on a hard drive.

I like to judge weapon mods by how much fun their shotgun is, and this mod has a really fun shotgunStatistics: Posted by fatlarry — Tue Oct 01, 2024 1:48 pm

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Scripting • Stealth System Sounds

I am testing out some stealth mechanics for implementations in a possible future project. I've got the stealth system itself all done, but the issue I have is with sound. Basically, when the enemy...

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Gameplay Mods • Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION

Version 4.4 released!CHANGES:Main version only:Added an option to disable the Incinerator's splash damage, but buffing it's direct damage instead. Both:Added an option to enable/disable the bonus...

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Scripting • My Zscript Aint Zscripting

My Zscript Code is not working and it keeps crashing because of line 3:CLASS FistPlayer : DoomPlayer{Player.StartItem "Fist";}Pls help manStatistics: Posted by Nexus_32 — Tue Oct 01, 2024 5:50 pm

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Scripting • Re: My Zscript Aint Zscripting

put it in a Default block.Statistics: Posted by SanyaWaffles — Tue Oct 01, 2024 5:55 pm

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Resources • Re: Custom Texture Thread.

Recently I made this long sky texture, à la TNT Evilution:Statistics: Posted by BeefyBoi1223 — Tue Oct 01, 2024 6:39 pm

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Bugs [Raze] • [1.11.2] [Duke3D] Monitors of static don't animate

The monitors showing static (SCREENBREAK6 to SCREENBREAK8) don't animate anymore. These screens seem to be controlled by the game code rather than the normal build animation system. The other...

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Technical Issues • Re: Framedrops

While I understand the appeal of Project Brutality, unfortunately, even a quantum supercomputer wouldn't significantly improve its performance. The only real solution for a smoother experience is to...

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Off-Topic • Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

you theoretically *CAN* do more with it under the right circumstances.And even then, anything you might want to do with either of these would be better left to hardware shaders, it's not difficult at...

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Scripting • Re: Make summoned enemies count towards frags?

It works perfectly. Thank you so much!Statistics: Posted by Heisanevilgenius — Wed Oct 02, 2024 5:25 pm

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Gameplay Mods • Re: Disaster Jester: Classified - Bubblegum and Bloodshed

Okay, my first Disaster Jester: Classified video is up: iframe Statistics: Posted by Facínora — Wed Oct 02, 2024 5:54 pm

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Gameplay Mods • Re: Xim's Nuke-Um Weapons

Does anyone still have this mod ?Edit: Nervermind, found it https://www.mediafire.com/file/5vj175gg ... s.zip/fileHey thanks! Nice trip down memory lane. I wonder if I can update this.EDIT: Lol, yeah....

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Launchers • Re: [v1.3.0] WebDoomer - Efficient and fast server browsing as a...

v1.3.0Changelog Fix inconsistent server container width on small devices. Changed the user configuration layout. Added various improvements to handling incoming data, ensuring that any malformed data...

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TCs, Full Games, and Other Projects • Re: Zombie Horde 2 - Devbuild v0.2.0 -...

13/10/24 https://www.roydefined.com/ Statistics: Posted by Fused — Thu Oct 03, 2024 1:46 am

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Gameplay Mods • Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Hi! Wow, this is a dusty old thread. I always imagined it something more -- With the right drapes, the right paints, the right frames, this could really work!Anyway, there aren't very many true...

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Resources • Re: Jazzmaster9's Wolfenstein Workshop 2.0: New and Improved

Thanks! Can we download all of this in a single link? And ideally formatted already for GZDoom? Or we must import frame by frame in SLADE? And the scripts for the behavior of the enemies? We should...

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Off-Topic • Re: The "Fresh Free Game Deals" Thread

Whispering Willows, 67 hours left.Statistics: Posted by Gez — Thu Oct 03, 2024 11:18 am

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Scripting • Re: Stealth System Sounds

If you play the "He's not here" sound on CHAN_VOICE sound channel/slot, the SeeSound will override it instead of both playing at the same time. That's one way to solve this.Thank you so...

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General • Re: ZDoom project ideas you have

I had this idea for a 'battle-scarred/worn out' weapons mod depicting the doom arsenal after a long period of demon-killing, with only improvised in-the-field maintenance. The general idea is that...

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