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General • Re: ZDoom project ideas you have

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I had this idea for a 'battle-scarred/worn out' weapons mod depicting the doom arsenal after a long period of demon-killing, with only improvised in-the-field maintenance. The general idea is that each of the weapons are powerful, but have quirks that make them tricky to use. For example, the chaingun would have a chance to 'jam' during sustained fire requiring a tap of the reload key, but it'd have a blisteringly fast rate of fire and would be highly accurate when fired in burst. Or a shotgun that has a more random shot pattern with the trade-off of firing more pellets.

Statistics: Posted by fatlarry — Thu Oct 03, 2024 4:35 pm



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