i am still working on this, but not as much as I want to, and kept thinking: this minor update is not adequate to waste people's time with, but those can add up.
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as usual, the new sprites first, followed by the old ones which i am replacing
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i never made the old one any pain frames! I just used its first upright attack pose.
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I can use color translations to return the ugly orange to green, and possibly then change the first green to match the blue. Or something else entirely.
I had to separate its front and back to make it look less awkward from above and below, or even on level with the way gzdoom's sprite clipping works. The middle section looks a bit redundant but in motion it fortunately looks better than in static screen shots. I have so far only separated the parts for the moving around state but others should follow as soon as i get back into a fiddling with zscript mindset and also have time for it.






as usual, the new sprites first, followed by the old ones which i am replacing



i never made the old one any pain frames! I just used its first upright attack pose.

I can use color translations to return the ugly orange to green, and possibly then change the first green to match the blue. Or something else entirely.
I had to separate its front and back to make it look less awkward from above and below, or even on level with the way gzdoom's sprite clipping works. The middle section looks a bit redundant but in motion it fortunately looks better than in static screen shots. I have so far only separated the parts for the moving around state but others should follow as soon as i get back into a fiddling with zscript mindset and also have time for it.
Statistics: Posted by bimshwel — Sun Oct 20, 2024 10:40 pm