Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v.0.5a - Armor rework)
now we need monsters with pre-fixes too Statistics: Posted by tuintje — Sat Oct 19, 2024 12:36 pm
View ArticleScript Library • Re: [ZScript] 3D Platform Actor (v2.2c)
This is a minor bugfix/patch release.https://github.com/FishyClock/3Dplatfor ... /tag/v2.2c(This release now works with zscript version "4.12" among a few very minor fixes.)Statistics: Posted by...
View ArticleGeneral • Re: Toby Accessibility Mod - DOOM for the blind [V7.5 RELEASED!]
Hey guys, just wanted to pop in and let you know what's going on with the Toby Accessibility Mod. Right now, we are working on Hexen compatibility and this will be available when we release version...
View ArticleResources • Re: [Sprites] Warhawk's crap
Added 5 more monsters and updated Sawed Off Guys.Statistics: Posted by Warhawk — Sat Oct 19, 2024 3:42 pm
View ArticleScripting • Re: You cannot use clearepisodes in a MAPINFO if you do not...
For some reason you have to use clear episodes and define a new episode for your standalone ipk3 to work. That alone is not enough. You also need to define new skills.just add this before your other...
View ArticleTCs, Full Games, and Other Projects • Re: Friday the 13th (TC)
Here's another new version with new enemies included, with the exception of the cave bat:https://www.moddb.com/mods/friday-the-1 ... source-wadStatistics: Posted by Kontra Kommando — Sat Oct 19, 2024...
View ArticleGameplay Mods • SoulRush alpha 1
SoulRush (working title, open for suggestions) is a fast-paced gameplay mod for GZdoom that aims for compatibility with mods that add custom maps, weapons and monsters.The core gameplay is heavily...
View ArticleTutorials • Template of a ZScript animated monster made with Decoupled IQM...
Based on this guide, I created a monster with proper movement logic and animation:viewtopic.php?t=79003Code: class testmonster: actor{ default { Health 500; Radius 20; Height 64; Mass 600; Speed 2;...
View ArticleTutorials • Re: Decoupled animations with IQM models: how to
My template for this guide:viewtopic.php?t=79693Statistics: Posted by solvictusig — Sun Oct 20, 2024 6:57 pm
View ArticleGameplay Mods • Re: SoulRush alpha 1
This is very cool, I've been tossing various mods and maps at it to see what/if anything breaks. It "works" with almost everything but I've run into some issues.Thanks for playing and for providing...
View ArticleLevels • Re: SPZ1 - Unspecified Evil is released
After over three years in development since the last release, version 2.0 is finally available! It features a ton of fixes and improvements in most every way.Download Location 1Download Location...
View ArticleZDoom (and related) News • Re: GZDoom 4.13.1 Released
Downloaded and verified to run the just released SPZ1 - Unspecified Evil Statistics: Posted by SPZ1 — Sun Oct 20, 2024 10:03 pm
View ArticleGeneral • Making a (mostly) universal difficulty modes replacement mod, got...
Hey,As the title says I'm doing a mod that would replace all the vanilla difficulty options/skill levels with ones that are better labeled, offer a complete description exactly what they do behind the...
View ArticleTCs, Full Games, and Other Projects • Re: Watch out for dopes...
i am still working on this, but not as much as I want to, and kept thinking: this minor update is not adequate to waste people's time with, but those can add up.as usual, the new sprites first,...
View ArticleGeneral • Re: [SPRITES] Spriting Carnival!!
Some snacks for hungry DoomguysStatistics: Posted by fatlarry — Mon Oct 21, 2024 3:46 am
View ArticleOff-Topic • 3D lines in doom ports
I wonder why other Doom ports don't use 3D lines from Risen3D? I tried using it for fences and ladders and I found it very convenient for mapping.This is not a 3D floor. You can see how it looks in...
View ArticleLevels • Re: MODERATOR CAN YOU APPOVE THIS??
Please give this thread a proper title.Statistics: Posted by Jekyll Grim Payne — Mon Oct 21, 2024 8:38 am
View ArticleGameplay Mods • Re: S T R A Y J A C K A L S (v1.1 - Updated 12/May/24)
I finally tried Stray Jackals out and published this video with it: iframe Statistics: Posted by Facínora — Mon Oct 21, 2024 6:03 pm
View ArticleGameplay Mods • Re: [WIP]Triple M - Alpha 0.3 (5/16/2022)
Bad news is, Gun Bonsai support is currently on hold for the time being since I'm still trying to dissect the code. The author appears to have gone on a hiatus too, but worst case scenario I'll reach...
View ArticleGameplay Mods • Re: [HDest] The ZikShadow's HDest Addons Section
[F.E.A.R.]DESCRIPTION :These addons replaces weapon sprites, some item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after F.E.A.R. (only the first one along with its...
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