There are a couple of spots (in p_enemy.cpp at least) where P_IsVisible is called with looking all around being explicitly set to true: in ValidEnemyInBlock, here, and LookForTIDInBlock, here.
Earlier this year, P_IsVisible was changed to zero the FOV if looking all around is set to true.
Earlier this year, P_IsVisible was changed to zero the FOV if looking all around is set to true.
Statistics: Posted by Blue Shadow — Thu Oct 24, 2024 5:30 am