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Bugs [GZDoom] • Re: [4.12-4.13] Argent nuDoom style BFG broken

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There are a couple of spots (in p_enemy.cpp at least) where P_IsVisible is called with looking all around being explicitly set to true: in ValidEnemyInBlock, here, and LookForTIDInBlock, here.

Earlier this year, P_IsVisible was changed to zero the FOV if looking all around is set to true.

Statistics: Posted by Blue Shadow — Thu Oct 24, 2024 5:30 am



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