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Gameplay Mods • Re: ReLite

What settings can I play with to make entire levels a bit brighter and less contrasted between the light and the dark?In Sector Lighting, "Additive Darkness" can be reduced to brighten walls and...

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Closed Bugs [GZDoom] • Re: [4.13] Random crash with Canvas, maybe

I_Error should be enough here.Statistics: Posted by Graf Zahl — Tue Oct 22, 2024 1:55 pm

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Levels • Re: Super Mario 64 Castle Exterior

I just got this Koopa Copter model up and running!Statistics: Posted by SPZ1 — Tue Oct 22, 2024 2:14 pm

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v.0.6a - Minor release...

New release is here. It's quite small this time. Spoiler:New things: 3 new weapon affixes 2 new armor affixes Some (minor) new affix synergy between items Items dropped too close to each other will...

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TCs, Full Games, and Other Projects • Re: Shadow Warrior Total Conversion 12...

The Flashlight++ Mod works well with this game. viewtopic.php?f=43&t=75585&p=1221621The issue I'm having is that when I try to climb up a ladder I get stuck, nothing works to get Wang to climb...

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Gameplay Mods • Re: Aim Assist Mod v0.8.1

Version 0.8.1 is out, now with a new "Enable Mode" feature.Download v0.8.1 Spoiler: Changelog10/23/24 - v0.8.1 Internal Refactoring New Feature: Enable Mode01/05/23 - v0.8.0!!IMPORTANT!! - CVAR names...

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Bugs [GZDoom] • Re: A_LookEx FOV Still Broken?

Just a head up, since I never made a weapon.The wiki page about A_Look and A_LookEx talks about monsters and not missiles.It might be the problem?Statistics: Posted by merlin86 — Wed Oct 23, 2024...

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Gameplay Mods • Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]

Hi.The shield of the new 4th weapon of Crusader will block for a period longer than 4/35 of a 1 second (4 frames)?Statistics: Posted by neto592 — Wed Oct 23, 2024 8:37 pm

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General • Re: Making a (mostly) universal difficulty modes replacement mod,...

Ok worked some more on this and created 39 modes in total:Chill Mode: Gentle Stroll. Player Can Respawn Without Resetting Map. Easy spawn filter. Monster hp 0.5x, dmg 0.1x. Slow monsters, total...

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Levels • Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

It would be cool if modders created a whole Community Project to make the whole «DOOM 2» in the style of «Duke Nukem 3D». It would be really cool!The idea suggests itself.Second episode of...

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Bugs [GZDoom] • Re: [4.12-4.13] Argent nuDoom style BFG broken

There are a couple of spots (in p_enemy.cpp at least) where P_IsVisible is called with looking all around being explicitly set to true: in ValidEnemyInBlock, here, and LookForTIDInBlock, here. Earlier...

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Gameplay Mods • Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)

This Dino Crisis mod had a meager feedback in the forums, as all my works, but whenever someone leaves a commentary, it's usually on a level of satisfaction I'm not used to see!I gotta say, i'm glad...

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Off-Topic • Re: 3D lines in doom ports

There's multiple ways of creating what you're describing in regular Doom / GZDoom already. GZDoom has 3D floors, vanilla can create ladders with miniature 24-high stairs (1 pixel thick, stairs as...

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Gameplay Mods • Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as...

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General • How does Ion Fury run in Raze right now?

I searched around and there's not much recent info on this; I'm sure the other build games take priority. I know I could try to run it myself, but I guess I was wary of putting hours into it only to...

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Scripting • Re: [SOLVED] Day-Sunset-Night cycle using textures

At work, AI document review tools ([https://hiheai.com/]Hiheai.com[/url]) are a game-changer. Imagine a similar tool simplifying Doom modding! This could unlock a surge of creative freedom for...

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Gameplay Mods • More Difficulty Modes Ultimate (universal addon)

More Difficulty Modes UltimateDownload: MoreDifficultyModesUltimate.pk3 !info_MoreDifficultyModesUltimate_ListOfModes.txtAbout:"More Difficulty Modes Ultimate" replaces Doom II's vanilla difficulty...

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General • Re: How does Ion Fury run in Raze right now?

Long story short: it doesn't.From what I remember, a lot of effects in Ion Fury rely on EDuke32 giving mods a sort of low-level access to engine features, which makes the game very...

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Gameplay Mods • Re: More Difficulty Modes Ultimate (universal addon)

When this said 39 different difficulty modes, I thought that was a typo. No, it's really 39 different modes. Well, time to see how this interacts with different load orders.Statistics: Posted by...

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v.0.6a - Minor release...

Excited to see how this mod develops in the future. I didn't notice any bugs for the few maps that I played with this. I tested both of the 2 different game modes, too. Very cool stuff.Statistics:...

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