My last two playthroughs saw really insane brokenness from effects that give power-ups on kills. First was an infiltrator shotgun + ghostly + sustained + temp infinite ammo from rocket launcher kills and sadist chaingun if I'm really desperate for HP. Second, murderous rocket launcher + divine shotgun + sustained + champion + warm-up, and an artifact chaingun, the only hard part was tracking all of the buffs I had stacking at once. I'd probably just stop durations from stacking and maybe lower the duration granted by some of the effects so they're still valuable but require effort to keep, not just splatting a few imps at map start and getting an entire minute of triple damage. Ghostly could probably have its damage reduction nerfed too. Invulnerability doesn't seem to have a visual effect anymore, the HP LED doesn't really stick out enough to know if it's active and the duration bar is frequently a mess of colours while not all of the effects show up as duration boxes. Finally, displaying what effect above legendary weapons, I don't know why it was off but that's basically necessary. Juggling items is stickier than in DRLA. All that said it's been plenty of fun to give this a real try along with DRLM.
Statistics: Posted by fakemai — Sun Oct 27, 2024 1:46 am