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Scripting • Postprocess Shader Help

I was thinking of making a certain effect by using a postprocess shader but I'm not getting anywhere on my own. I'm looking to make a "drunk" screen effect like the N-Bomb effect in Perfect Dark or...

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Technical Issues • Issues Loading .WAD Files in GZDoom on Linux (20.04)

Hello,I'm encountering an issue while trying to load additional .wad files (like custom maps) on Linux. When I attempt to load a .wad file, GZDoom seems to act as if the file doesn't exist. However,...

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Creation, Conversion, and Editing • Re: Unwad - minimal wad tool (mingw build...

Sorry for the bump, but I desperately need this tool again (one of my projects depend on it in the toolchain). VitSm's link doesn't work anymore. Does anyone have a copy?EDIT: oh, apparently this link...

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Technical Issues • Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

What exactly are you doing to load them? What shells, desktop environments, and/or launchers?Statistics: Posted by Rachael — Fri Oct 25, 2024 6:23 pm

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TCs, Full Games, and Other Projects • Re: Friday the 13th (TC)

Summon ChrissyProbably going to fix the side sprite to better jive with the custom ones I made, the original look to squat. This is very preliminary, but it is currently available in the newest...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

Is there any way in this mod to upgrade/level up only the player, but not the weapons, if that makes sense? Thank youTechnically not, *but* there is a trick you can do. Set it so that you can choose...

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Off-Topic • Re: 3D lines in doom ports

Do I understand correctly that you are writing about the 3D middle textures described in these links?https://zdoom.org/wiki/3D_middle_texture and...

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Scripting • Re: ACS scripting fails with a morphed actor

Oh cool thanks for pointing that out. All I had to do was use ChangeTID() in the spawn state of the morphed actor. Statistics: Posted by SPZ1 — Sat Oct 26, 2024 6:46 pm

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Gameplay Mods • Re: LegenDoom [3.0] - LDL [4.2]

My last two playthroughs saw really insane brokenness from effects that give power-ups on kills. First was an infiltrator shotgun + ghostly + sustained + temp infinite ammo from rocket launcher kills...

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Bugs [GZDoom] • 4.13+ Crash Report

Forwarding this for a friend, he has gotten this crash a number of times now. He is using Project Brutality, but their devs have stated it's GZDoom-related and should be forwarded here for fixing....

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Bugs [GZDoom] • Re: 4.13+ Crash Report

but their devs have stated it's GZDoom-related and should be forwarded here for fixing.There's literally nothing we can do about that unless the code causing the crash is stripped down to a minimal...

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TCs, Full Games, and Other Projects • Re: Compendium - Classic Megawad...

I modified DeckardTribune's wad select by putting them in the same order as in the hub map as well as adding Doom Resurrection, which was overlooked. Interestingly, there are 3 megawads that are...

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TCs, Full Games, and Other Projects • Re: (Commercial) Borrowhelen - Brutal...

Borrowhelen - 1.10 Regular UpdateFeatures Added more voxels. Replaced some tracks with better, clearer versions. Secret hints available through the console.VoxelsHere is the list of new voxels: Pot01...

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Scripting • This 'if' is true in GZD but not in QZandronum.

Hi there.I'm working in a map and the team ask me to keep it compatible with QZandronum, so I test it in both GZDoom and QZan.We have a custom skill level as follows:Code: skill neiguimere//don't ask{...

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Scripting • Re: This 'if' is true in GZD but not in QZandronum.

As a first step, which of the two sub-expressions fails? And what does GameSkill() return in Zandronum?Statistics: Posted by Graf Zahl — Mon Oct 28, 2024 12:17 am

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TCs, Full Games, and Other Projects • Re: Enigmatic Worlds (Commercial) -...

These last images here, reminds me a bit of Outcast and Heavy Metal Fakk, gives me that feeling.Statistics: Posted by Hipshot — Mon Oct 28, 2024 4:01 am

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General • Re: I'm searching for a spritesheet of a spec op

A spritesheet resembling the Resident Evil character Hunk, featuring black and red details with crouching frames, can likely be found on Mugen Free For All, which hosts a large collection of Resident...

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Gameplay Mods • Re: DOOMablo: a looter-shooter DOOM (v0.7a - Monster affixes,...

I'm positive now that plasma whiffs at point-blank. As for the new stuff, the push-pull monsters are generally annoying, particularly joining an enemy in a death pit when I sneezed at the wrong time....

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Technical Issues • Re: Fatal crash

BDv22test4 or BDv22 test3 work without problem iframe are you using GZDoom 4.12.2 or a dev version like GZDoom 4.1pre47or at least GZDoom 4-11-3are you loading other wad or pk3 files on topStatistics:...

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

Can I please clarify if I need to run both the original mod ( GunsBonsai) and the add-on?Statistics: Posted by anthraxthanasimos — Tue Oct 29, 2024 4:43 am

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