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Assets (and other stuff) • Re: Texture Filtering shows lines on models

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Since texture filtering interpolates the pixels, there may be cases where the UV map gets "bleeding" from pixels of an unwanted adjacent color. The only thing to avoid this is to make sure that the UV mapping has extras space of at least one pixel around each area.

Statistics: Posted by Cherno — Sat Nov 23, 2024 7:09 pm



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