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TCs, Full Games, and Other Projects • Re: Venturous 1.5 Release

Venturous 1.6 is now available for download..Featuring a new episode with 5 maps with all new enemies and weapons, and the Gearbox Weapon Wheel by m8f is now integrated.I've also made various tweaks...

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Assets (and other stuff) • Models and vertex color?

Is this possible to use this in gzdoom with any model format? If not available directly, can a shader be written that supports this on a material/materials applied to a model?Statistics: Posted by...

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Graphic/Audio Patches • Re: Ultimate DoomVisor

is it possible to only have the AI assistant?Statistics: Posted by EmerphiS — Sat Nov 23, 2024 11:31 am

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Assets (and other stuff) • Re: Texture Filtering shows lines on models

Since texture filtering interpolates the pixels, there may be cases where the UV map gets "bleeding" from pixels of an unwanted adjacent color. The only thing to avoid this is to make sure that the UV...

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TCs, Full Games, and Other Projects • Re: Venturous 1.6 Release

hey there,just tried 1.6 and its insanely fun,i do have a question and i sugestion:say what does the shotgun alt fire do?just more damage?i sugest at next update to add shell casings being eject from...

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TCs, Full Games, and Other Projects • Re: Space Cats Saga+ (1.4) New Weapons...

NEW! - Update 1.4: Overhaul of all effects, attacks, Supers and DoomguyNew Class Select ScreenNew Weapons for Doomguy. Can be obtained by finding Daisy or by picking up Backpacks-Anti Material...

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Scripting • "Unexpected '{'" error while declaring a 3D array.

To summarize, I'm trying to run a script to return a number to use with A_SetTics();However, whenever I run it in gzdoom, I get the error message:"GUnexpected '{' Expecting '-' or '+' or '++' or '--'...

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Bugs [GZDoom] • [Boom compat] change effect trigger

Hi,In a Doomworld thread (https://www.doomworld.com/forum/topic/9 ... fic-sector) the question was asked how to create a triggerable secret tag for Boom-compatible ports. My suggestion was to turn the...

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Mapping • Brightness on line on 3d floor?

Is it possible to change the brightness of this, with any of the brighness setting? I'm using UDMF.Statistics: Posted by Hipshot — Sun Nov 24, 2024 8:27 am

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Assets (and other stuff) • Tried to read from address zero - CRT curve shader

Hello all, I am trying to cut/copy/paste the crt-shader code from Torrid Gristle's Retro Shader mod, as the retro shader class clashes with another retro shader I use; I thought I could just lift...

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Graphic/Audio Patches • Re: Wolfenstein 3D Texturepack for Doom (v3.2.2)

Finally released v3.2.2, at first I wanted to release it alongside the update for my WW_Nazis! addon but since that one is on hold I decided to just update this one instead.what's new is that the Icon...

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Resources • Re: (zscript) Source/Quake - inspired trigger "brush"

On a "on enter" trigger that's set to trigger "true single time" it's possible for multiple actors to trigger it before it disappears.sorry for the late fix - i couldn't bring myself to work on it...

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TCs, Full Games, and Other Projects • Re: SIREN | v0.86

Re, the crashes, by crash to desktop, I'm guessing you're not getting any error report or crash log. If you do, let me know.Not being able to leave the first save room isn't good .There's been a few...

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General • Re: ZDoom project ideas you have

can anyone make a lameduke gzdoom conversion with fixes plsStatistics: Posted by luis quinto — Sun Nov 24, 2024 3:09 pm

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Assets (and other stuff) • Re: Certain sprites not affected by PLAYPAL?

Huh, thanks for the info, that makes sense. I can definitely see the advantage of the creative freedom with png's, but it is a little disappointing they don't get the same makeover from the playpal as...

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Gameplay Mods • Re: Improvisation - No guns? No Problem. (0.82) SANDWICH MAKE...

SUP FOLKSBeen a while, but I got a new updoot for this, I'm wanting to get a 1.0 release out really soon, but for now, 0.9 is out with many neat thingies! iframe so yeah!...

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Bugs [GZDoom] • Re: [Boom compat] change effect trigger

You won't be able to address the problem with level postprocessing. It gets triggered while the level runs by performing an overeager sector type transfer that transfers the secret flag along with the...

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Scripting • [Zscript] "friendly" monsters target other monster species

So, I've tried making a "friendly" monster be targeted by other monsters from other species to simulate an Ally team for the player, first I did with CheckProximity but the problem is that it doesn't...

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TCs, Full Games, and Other Projects • Re: (Commercial) Borrowhelen - Brutal...

Borrowhelen 1.2.0 ChangelogNote: By updating to 1.2.0, you may not be able to load old save data.FeaturesAdded new voxels.Test chamber implementation.You can visit the test chamber by entering gotest...

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Scripting • Re: "Unexpected '{'" error while declaring a 3D array.

It looks like multidimensional array initializers are not supported in ZScript (yet), so that code is not going work. You'll have to use either one-dimensional arrays or some other method (e.g. switch...

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