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Bugs [GZDoom] • Re: [Boom compat] change effect trigger

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You won't be able to address the problem with level postprocessing. It gets triggered while the level runs by performing an overeager sector type transfer that transfers the secret flag along with the desired parts of the flag field.
You need at least a new compatibility flag here to have both the correct behavior and support for all these ugly hacks that abuse the bug.

It's typical Doom: Once an issue becomes known it is not "How do I avoid it?" but "How can I exploit it?" :twisted:

Statistics: Posted by Professor Hastig — Mon Nov 25, 2024 7:50 am



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