Quantcast
Channel: ZDoom
Viewing all articles
Browse latest Browse all 3391

Feature Suggestions [GZDoom] • Re: A_Explode flag to ignore sight

$
0
0
Keep in mind that ZScript also has a GetRadiusDamage function, which is what RadiusAttack() uses to calculate how much damage the actor should receive with the specified distance and damage. So you can use that to implement custom explosions.

Statistics: Posted by inkoalawetrust — Sun Dec 15, 2024 1:10 pm



Viewing all articles
Browse latest Browse all 3391

Trending Articles