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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

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Speaking of bugs, some reports after running through more maps.



- The humanzee's radius appears to be significantly lower than their sprites are. Changing the shooting height made trying to shoot these guys absolutely harder, forcing me to shoot at their legs everytime I see them. Addon being used to see actor radius is viewtopic.php?t=60804.

- Revolver ejects casing everytime it fires like a regular handgun instead of a revolver. Will probably need to move the eject bits to the reload state.

- Revolver has no in cylinder counter. Might wanna add another entry in the SBARINFO and have a check for RewolwerStrzelil. It's also still tagged as Colt1911, could conflict with weapon wheel addons that use those.

- A somewhat interesting side effect of changing the shooting height is that chest high walls now become easy positions to take cover behind and shoot enemies through without retaliation. It's already possible to shoot through a lot of 3D props because hitscans go through actors that don't have +SHOOTABLE on them, so it's another exploitable bit of vector for players to use.

- Speaking of 3D props, there's still many that don't have clipping at all, both actor-wise and map-wise, making poor cover when used in combat. E2M5 for instance has this jeep. I think E5M2's shelves after the meeting also have the same deal, with enemies walking through them if the player takes cover in the nearby hallway.



- It's still possible to fall down this bridge with the flame turrets in E2M5. Not enough invisible walls covering the outer rim. Putting instakill damagefloors could also be a solution, if a bit arbitrary.

- You can hop off this catwalk to a softlock in E4M4. See above.



- I recommend changing the HUD's Alpha number to be more opaque, the contrast makes reading the fonts hard in certain light and background conditions.

- I've already spoken about radio messages being unclear after finishing certain non-linear objectives in the ROWAn thread, but one thing I forgot to mention was Brocken being named Ivan all of the sudden in E6M3 after the whole thing blew up. I guess that means the Soviet radioguy defected as they were losing? Hohoh~

EDIT: The wall that's supposed to open here in E6M4 just... didn't. I remember talking about this in ROWAn and having a fix for that, the cause being the floor having the same height as the ceiling instead of actually being on the floor connecting the two rooms, so either it's the case where once again the last batch of episodes just weren't tested or maybe this bit isn't broken if I'm playing some ancient version of GZD or something.

Statistics: Posted by ZikShadow — Wed Jan 29, 2025 9:24 pm



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