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Gameplay Mods • Re: Doosk, aka Dusk weapons rip. 5th Anniversary update...

Doosk's 5th anniversary update coming soon!It's been a long time =PSo, i'm quite sastified with the way the mod currently is now, that doesn't mean i'm done yet!In addition to the 10+ multiplayer...

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Gameplay Mods • Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!

For Brutal Doom, can there be an option added to disable super bosses from spawning from anything? The newer version of BD has them, and when they die they end the level because of that script command...

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Gameplay Mods • Re: Lt. Typhon v6: massive guns

Apologies for the bump, but does anyone know if it's *supposed* to be switching to the simple taunt weapon when you run out of ammo? As in, ammo for a single gun, not all of them. Seems a bit counter...

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General • Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads

Maps 13-18 in Headless Chicken are city themedStatistics: Posted by Grunk — Wed Jan 29, 2025 4:15 pm

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Bugs [GZDoom] • [g4.15pre-45-g162ab3c4e] Player detection issue

I've noticed an issue with player detection in certain circumstances. Below are the steps to reproduce this issue.1. set notarget on.2. summon a monster and make sure its back is turned away from the...

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Levels • Re: The Resident Evil Map Nobody Asked For Here It Is Anyway :)

How can I use the RE4 texture mod on regular Doom, or does it only work on this map?Statistics: Posted by Jareth247 — Wed Jan 29, 2025 8:10 pm

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Graphic/Audio Patches • Re: Blood Textures Replacing Stock Doom2 Textures

The original poster isn't active anymore. Don't know if anyone else has this and if they'd be able to re-upload this.EDIT: found it! viewtopic.php?p=1245769#p1245769Statistics: Posted by Jareth247 —...

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Bugs [GZDoom] • Re: [g4.15pre-45-g162ab3c4e] Player detection issue

This does not appear to be a bug to me, but rather a quirk of the ambush mechanic.When a monster has the ambush flag, they will stay in the Spawn state even when they acquire the target player. The...

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TCs, Full Games, and Other Projects • Re: REDS OVER WORLD - 30-level Cold War...

Speaking of bugs, some reports after running through more maps.- The humanzee's radius appears to be significantly lower than their sprites are. Changing the shooting height made trying to shoot these...

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Gameplay Mods • Re: Smooth Weapons Enhanced [v3.2.1]

Should we expect expanded sprites for super shotgun, now that we have access to them?Statistics: Posted by EmperorGrieferus — Wed Jan 29, 2025 9:32 pm

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Scripting • Re: How to make Custom Movement with ZScript?

Bumping this.Statistics: Posted by ThatKidBobo — Thu Jan 30, 2025 5:02 pm

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TCs, Full Games, and Other Projects • Re: Doom Mega 40 Gigabyte Mod Collection

Im working on not shit version, Ill try to find out how to do thatStatistics: Posted by Ayon — Thu Jan 30, 2025 6:13 pm

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Gameplay Mods • Re: [0.10.6] Gun Bonsai -- everything-compatible weapon...

Ugh. My weapon jitters whenever I used the Rapid Fire upgrade. It happens when you use either the **weapon sway** or **weapon tilt** or both added.Statistics: Posted by Critzhater76 — Thu Jan 30, 2025...

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Scripting • Is it possible to support DeathMatch with randomized items?

I have random spawners for weapons and items that can be illustrated like this:Code: ACTOR PistolWeaponSpawner replaces Pistol{States{Spawn:TNT1 A 0 NoDelay A_JumpIf(CallACS("IsOption2")==1,...

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Scripting • Reset CVAR on Startup?

I'm trying to have a custom CVAR reset to default whenever you open GZDoom. I want to make sure players don't accidentally leave it active when unwanted because it's an optional setting that can make...

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Scripting • Re: Is it possible to support DeathMatch with randomized items?

That's because when an item is spawned with A_SpawnItemEx, they behave like normal items and don't stay like deathmatch weapons.I suppose one way to fix it is if you place all the different random...

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Technical Issues • Graphical & Stability Issues with Vsync

Hello. I've been having issues with Vsync. Namely, the HUD, UI, and sprite graphics will all look glitchy (as if some pixels are misaligned). This will also cause instability wherein my game will...

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Graphic/Audio Patches • How do I make music and texture replacement mods?

I recently found a steampunk-themed map pack (can't remember the name, but it's part of the Doomer Project Board series) and I'd love to throw in a music replacement mod, naturally with tracks from...

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Scripting • How to use ACS_Execute in Zscript?

I try to use ACS_Execute (or the named variant, same problem) in a custom item and it gives this error: Unable to call action special ACS_Execute from constant declarationI don't know why. I have the...

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Assets (and other stuff) • Re: (Some) Custom textures not showing in GzDoom...

So, the thing is, to clarify, I've added all textures and flats to the Texture lump and the Patchtable. And still it looks like this in the patch table. The textures exists in the wad, and they should...

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