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Scripting • Re: Is it possible to support DeathMatch with randomized items?

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That's because when an item is spawned with A_SpawnItemEx, they behave like normal items and don't stay like deathmatch weapons.

I suppose one way to fix it is if you place all the different random item options in the same spot on the map, and use a script to remove all but one.

Ie, have one pistol option with TID 100, and another pistol option with TID 101 placed in the exact same place. ACS randomly picks which one to use and then does Thing_Remove to remove the one you don't want.

Statistics: Posted by Heisanevilgenius — Thu Jan 30, 2025 11:21 pm



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