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Bugs [GZDoom] • GZDOOM crash on startup with NVIDIA drivers 566.* and later

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Hello

On my admittedly old system (Core 2 Quad Q9550, GT1030, Windows 11 23H2) GZDOOM consistently crashes on startup when using NVIDIA drivers 566.03-572.16

This affects latest version of GZDOOM 4.14, but also affected previous version or two as well.

The launcher window opens fine, but after selecting a WAD and clicking Play Game the following crash window appears.

https://drive.google.com/file/d/1bmXfp- ... sp=sharing

From the Event Viewer:

Faulting application name: gzdoom.exe, version: 4.14.0.0, time stamp: 0x6761cee8
Faulting module name: openal32.dll, version: 1.23.1.0, time stamp: 0x6435bcaf
Exception code: 0x40000015
Fault offset: 0x00000000000d9076
Faulting process id: 0x0x1590
Faulting application start time: 0x0x1DB741088F20DFC
Faulting application path: C:\Users\dmitr\AppData\Local\GZDoom\gzdoom.exe
Faulting module path: C:\Users\dmitr\AppData\Local\GZDoom\openal32.dll
Report Id: c64540a9-ecd1-4fdc-9696-6fc6184f5a17
Faulting package full name:
Faulting package-relative application ID:

Crash report: https://drive.google.com/file/d/1D1FldZ ... sp=sharing

Selecting different rendering APIs in the launcher doesn't make a difference, it still crashes all the same.

Everything works correctly with NVIDIA drivers 552.44 and earlier.

Please let me know if you need any additional information.

Thank you.

Statistics: Posted by Guest — Sat Feb 01, 2025 11:06 pm



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